Recent Submissions

  • Accelerometer-Based Motion Tracking for Orchestra Conductor Following 

    Ilmonen, Tommi; Jalkanen, Janne (The Eurographics Association, 2000)
    In this paper, we discuss the applicability of accelerometers to measuring movement for conductor following. In our application a baton is used to conduct computer animated musicians. The user acts as an orchestra conductor. ...
  • Beyond Academic Exercises - Strategies Towards a Profitable Implementation of VR Technology in Company Work Processes 

    Reuding, Thomas (The Eurographics Association, 2000)
    Over the last years virtual reality technology has reached a level of maturity that allows us to integrate it into the primary value chains of industrial work processes. This paper describes the experiences we have had ...
  • Virtual Planetarium in CyberStage 

    Burkin, Valery; Göbel, Martin; Hasenbrink, Frank; Klimenko, Stanislav; Nikitin, Igor; Tramberend, Henrik (The Eurographics Association, 2000)
    We describe an educational application in virtual environment, intended for teaching and demonstration of basics of astronomy. The application includes 3D models of 30 objects in the Solar System, 3200 nearby stars, a large ...
  • Interacting with Simulation Data in an Immersive Environment 

    Knöpfle, Christian (The Eurographics Association, 2000)
    In today's automotive industry there is an increasing demand for VR technology, because it provides the possibility to switch from cost and time intensiv physical mock up's (PMU) to digital mock up's (DMU). Furthermore the ...
  • ERGONAUT: A Tool for Ergonomic Analyses in Virtual Environments 

    Deisinger, Joachim; Breining, Ralf; Rößler, Andreas (The Eurographics Association, 2000)
    Ergonomic quality is becoming a crucial criterium for the success of many products. The problem of increasing the speed of product development cycles while keeping costs to a minimum could be solved by the possibility of ...
  • Towards Immersive Modeling - Challenges and Recommendations: A Workshop Analyzing the Needs of Designers 

    Deisinger, Joachim; Blach, Roland; Wesche, Gerold; Breining, Ralf; Simon, Andreas (The Eurographics Association, 2000)
    Among the many applications now available in virtual environments (VEs), a modeling application to generate geometry is gaining in relevance. Immersive modeling in VE involves generating drafts and manipulating geometry ...
  • Continuously-Adaptive Haptic Rendering 

    El-Sana, Jihad; Varshney, Amitabh (The Eurographics Association, 2000)
    Haptic display with force feedback is often necessary in several virtual environments. To enable haptic rendering of large datasets we introduce Continuously-Adaptive Haptic Rendering, a novel approach to reduce the ...
  • Time Critical Computing and Rendering of Molecular Surfaces Using a Zonal Map 

    Huitema, Henk; Liere, Robert van (The Eurographics Association, 2000)
    We describe the zonal map, a data structure used for the visualization of large, time dependent molecular configurations in virtual environments. The governing idea of the zonal map is to use the user s line of sight to ...
  • A Volumetric Virtual Environment for Catheter Insertion Simulation 

    Zorcolo, Antonio; Gobbetti, Enrico; Zanetti, Gianluigi; Tuveri, Massimiliano (The Eurographics Association, 2000)
    We present an experimental catheter insertion simulation system that provides users co-registered haptic and head-tracked stereoscopic visual feedback. The system works on patient-specific volumetric data acquired using ...
  • The Interaction Between Individuals' Immersive Tendencies and the Sensation of Presence in a Virtual Environment 

    Johns, Cathryn; Nunez, David; Daya, Marc; Sellars, Duncan; Casanueva, Juan; Blake, Edwin (The Eurographics Association, 2000)
    Witmer and Singer have developed a questionnaire for presence (PQ) as well as an immersive tendencies questionnaire (ITQ). Their research has shown that ITQ scores are positively correlated with PQ scores. This paper reports ...
  • The Effects of Group Collaboration on Presence in a Collaborative Virtual Environment 

    Casanueva, Juan; Blake, Edwin (The Eurographics Association, 2000)
    Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and co-presence. Personal presence is having a feeling of being there in the CVE yourself. Co-presence is having a feeling ...
  • Quality of Service Management for a Media-Enhanced Virtual Meeting Place 

    Pappas-Katsiafas, Evangelos; Smith, Alan; Khan, Kashaf (The Eurographics Association, 2000)
    This paper details work in progress to produce a Media-enhanced virtual meeting place using Quality of Service Management components to cope with heterogeneous networks and end-systems. In recent years there have been great ...
  • Dextrous VR in Professional Settings: the Importance of Stereoscopic Display and Hand-Image Collocation 

    Waterworth, John (The Eurographics Association, 2000)
    Virtual reality (VR) is becoming increasingly important in a variety of professional settings. Our particular interest is in applications requiring the examination and manipulation of detailed, volumetric medical images ...
  • An Asynchronous Architecture to Manage Communication, Display, and User Interaction in Distributed Virtual Environments 

    Fabre, Y.; Pitel, G.; Soubrevilla, L.; Marchand, E.; Géraud, T.; Demaille, A. (The Eurographics Association, 2000)
    In Distributed Virtual Environments, each machine equally handles the communications over the network, provides the user with a view of the world, and processes her requests. A major issue is to ensure that the network ...
  • Dynamics in Interaction on the Responsive Workbench 

    Koutek, Michal; Post, Frits H. (The Eurographics Association, 2000)
    In this paper we present a different view of user interaction with virtual worlds. We start from the question: how can we bring more natural object behavior into virtual environments? Currently, objects in VR applications ...
  • A 'plug and play' approach to testing virtual environment interaction techniques 

    Willans, James S.; Harrison, Michael D. (The Eurographics Association, 2000)
    It is generally agreed that the usability of virtual environment interaction techniques is very poor. One reason for this is because toolkits used by virtual environment developers supply a small number of predefined ...
  • Developing Effective Navigation Techniques in Virtual 3D Environments 

    Volbracht, Sabine; Domik, Gitta (The Eurographics Association, 2000)
    As a result of the increasing use of three-dimensional environments and of frequently inefficient possibilities for navigation, a fundamental understanding of navigation is becoming ever more important, both for users as ...
  • Interaction Between Real and Virtual Humans: Playing Checkers 

    Torre, Rémy; Fua, Pascal; Balcisoy, Selim; Ponder, Michal; Thalmann, Daniel (The Eurographics Association, 2000)
    For some years, we have been able to integrate virtual hu- mans into virtual environments. As the demand for Augmented Reality systems grows, so will the need for these synthetic humans to coexist and interact with humans ...
  • Evaluation of Rotation Correction Techniques for Electromagnetic Position Tracking Systems 

    Kindratenko, Volodymyr; Bennett, Angela (The Eurographics Association, 2000)
    Electromagnetic position tracking devices are an integral part of many modern virtual reality systems. However, they have an inherent accuracy problem due to the dependence on the local electromagnetic field that can be ...
  • Practical Calibration Procedures for Augmented Reality 

    Fuhrmann, Anton; Schmalstieg, Dieter; Purgathofer, Werner (The Eurographics Association, 2000)
    Augmented Reality overlays computer generated images over the real world. This requires precise knowledge of the viewing projection of the headmounted display (HMD) and its position. Most of the previously published methods ...