Recent Submissions

  • Computer Animation Curriculum: An Interdisciplinary Approach 

    Larboulette, Caroline (The Eurographics Association, 2009)
    This paper presents a Computer Animation curriculum worth 2.5 ECTS intended for graduate students enrolled in a Master s degree of Computer Graphics, Video Games and Virtual Reality. The content of the lecture fits the ...
  • Teaching Quaternions is not Complex 

    McDonald, John (The Eurographics Association, 2009)
    Quaternions are used in many fields of science and computing, but teaching them remains challenging. Students can have a great deal of trouble understanding essentially what quaternions are and how they can represent ...
  • Teaching Computer Graphics in the Context of Theatre 

    Schweppe, Marla K.; Geigel, Joe (The Eurographics Association, 2009)
    Since the spring of 2004 the authors have coordinated efforts in teaching computer graphics within courses in their disciplines of computer science and computer graphics design, while collaborating on virtual theatre ...
  • How to Write a Visualization Research Paper: The Art and Mechanics 

    Laramee, Robert S. (The Eurographics Association, 2009)
    This paper attempts to explain the mechanics of writing a research paper in visualization. This serves as a useful starting point for those who have never written a research paper before or have very little previous ...
  • Applet Competition as an Educational Tool in Creating Novel e-Textbook 

    Czanner, Silvester; Ferko, Andrej; Stugel, Juraj; Nunukova, Pavla (The Eurographics Association, 2009)
    We introduce a long-term competition-oriented project, using learning by doing (applets). The output of this project is updated every year at http://www.netgraphics.sk/. Many undergraduate students at the University of ...
  • Introducing Students to Empirical Methods in CG and HCI Courses through User Studies 

    Santos, Beatriz Sousa; Dias, P.; Silva, S.; Ferreira, C.; Madeira, J. (The Eurographics Association, 2009)
    Empirical methods are increasingly important in the computing profession. Computer scientists and engineers must be capable of designing and conducting experiments in order to test and evaluate new methods and complex ...
  • Using processing.org in an Introductory Computer Graphics Course 

    Pellicer, Jordi Linares; Blanes, Jordi Santonja; Tormos, Pau Micó; Frau, David Cuesta (The Eurographics Association, 2009)
    Created in 2001 in the Aesthetics and Computation Group at MIT, processing.org environment and language has become the tool of choice for hundreds of artists, designers and computer graphics developers. The efforts in the ...
  • Easel: A Java Based Top-Down Approach to 3D Graphics Education 

    Rhodes, Philip J.; Yan, Baoqiang (The Eurographics Association, 2009)
    We describe Easel, a simple 3D graphics pipeline implementation targeted toward undergraduate Computer Graphics education. Easel is an interactive system written entirely in Java, which presents unique challenges and ...
  • On the Provision of a Comprehensive Computer Graphics Education in the Context of Computer Games: An Activity-Led Instruction Approach 

    Anderson, Eike Falk; Peters, Christopher E. (The Eurographics Association, 2009)
    Over the past decade the development of computer games which originated in academia with the creation of Spacewar at MIT in 1961 has evolved into an accepted academic discipline, closely related to the field of computer ...
  • Learning by Fixing and Extending Games 

    Costantini, Giulia; Maggiore, Giuseppe; Cortesi, Agostino (The Eurographics Association, 2009)
    This paper reports the results of experiencing computer graphics and videogames programming as a way to support the learning process of undergraduate courses on Programming and on Software Engineering, in a "fixing and ...
  • Applications of Multitouch and Gaming Technology for the Classroom 

    Muto, William; Dobies, Justin; Diefenbach, Paul (The Eurographics Association, 2009)
    Multi-point touch screens have enjoyed recent popularity due to their natural tendency to create highly intuitive and user-friendly systems for even the novice user. We believe that multitouch is well-suited for educational ...
  • Preface and Table of Contents 

    Domik, G.; Scateni, R. (The Eurographics Association, 2009)
    Preface and Table of Contents