Now showing items 1-20 of 50

    • Local Bases for Model-reduced Smoke Simulations 

      Mercier, Olivier; Nowrouzezahrai, Derek (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a flexible model reduction method for simulating incompressible fluids.We derive a novel vector field basis composed of localized basis flows which have simple analytic forms and can be tiled on regular lattices, ...
    • Fast and Robust QEF Minimization using Probabilistic Quadrics 

      Trettner, Philip; Kobbelt, Leif (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Error quadrics are a fundamental and powerful building block in many geometry processing algorithms. However, finding the minimizer of a given quadric is in many cases not robust and requires a singular value decomposition ...
    • EUROGRAPHICS 2020: CGF 39-2 Frontmatter 

      Assarsson, Ulf; Panozzo, Daniele (The Eurographics Association and John Wiley & Sons Ltd., 2020)
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    • Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions 

      Kim, SangBin; Park, Inbum; Kwon, Seongsu; Han, JungHyun (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Motion retargetting refers to the process of adapting the motion of a source character to a target. This paper presents a motion retargetting model based on temporal dilated convolutions. In an unsupervised manner, the ...
    • Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems 

      Fratarcangeli, Marco; Bradley, Derek; Gruber, Aurel; Zoss, Gaspard; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Many problems in computer graphics and vision can be formulated as a nonlinear least squares optimization problem, for which numerous off-the-shelf solvers are readily available. Depending on the structure of the problem, ...
    • Displacement-Correlated XFEM for Simulating Brittle Fracture 

      Chitalu, Floyd M.; Miao, Qinghai; Subr, Kartic; Komura, Taku (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a remeshing-free brittle fracture simulation method under the assumption of quasi-static linear elastic fracture mechanics (LEFM). To achieve this, we devise two algorithms. First, we develop an approximate ...
    • SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans 

      Santesteban, Igor; Garces, Elena; Otaduy, Miguel A.; Casas, Dan (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present SoftSMPL, a learning-based method to model realistic soft-tissue dynamics as a function of body shape and motion. Datasets to learn such task are scarce and expensive to generate, which makes training models ...
    • Subdivision-Specialized Linear Algebra Kernels for Static and Dynamic Mesh Connectivity on the GPU 

      Mlakar, Daniel; Winter, Martin; Stadlbauer, Pascal; Seidel, Hans-Peter; Steinberger, Markus; Zayer, Rhaleb (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Subdivision surfaces have become an invaluable asset in production environments. While progress over the last years has allowed the use of graphics hardware to meet performance demands during animation and rendering, ...
    • Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination 

      Currius, Roc Ramon; Dolonius, Dan; Assarsson, Ulf; Sintorn, Erik (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We describe a method to use Spherical Gaussians with free directions and arbitrary sharpness and amplitude to approximate the precomputed local light field for any point on a surface in a scene. This allows for a high-quality ...
    • Real-time Anticipation of Occlusions for Automated Camera Control in Toric Space 

      Burg, Ludovic; Lino, Christophe; Christie, Marc (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Efficient visibility computation is a prominent requirement when designing automated camera control techniques for dynamic 3D environments; computer games, interactive storytelling or 3D media applications all need to track ...
    • DeepBRDF: A Deep Representation for Manipulating Measured BRDF 

      Hu, Bingyang; Guo, Jie; Chen, Yanjun; Li, Mengtian; Guo, Yanwen (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Effective compression of densely sampled BRDF measurements is critical for many graphical or vision applications. In this paper, we present DeepBRDF, a deep-learning-based representation that can significantly reduce the ...
    • Spectral Mollification for Bidirectional Fluorescence 

      Jung, Alisa; Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Fluorescent materials can shift energy between wavelengths, thereby creating bright and saturated colors both in natural and artificial materials. However, rendering fluorescence for continuous wavelengths or combined with ...
    • Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures 

      Schütz, Markus; Mandlburger, Gottfried; Otepka, Johannes; Wimmer, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Research in rendering large point clouds traditionally focused on the generation and use of hierarchical acceleration structures that allow systems to load and render the smallest fraction of the data with the largest ...
    • Asynchronous Eulerian Liquid Simulation 

      Koike, Tatsuya; Morishima, Shigeo; Ando, Ryoichi (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a novel method for simulating liquid with asynchronous time steps on Eulerian grids. Previous approaches focus on Smoothed Particle Hydrodynamics (SPH), Material Point Method (MPM) or tetrahedral Finite Element ...
    • Style-Controllable Speech-Driven Gesture Synthesis Using Normalising Flows 

      Alexanderson, Simon; Henter, Gustav Eje; Kucherenko, Taras; Beskow, Jonas (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Automatic synthesis of realistic gestures promises to transform the fields of animation, avatars and communicative agents. In off-line applications, novel tools can alter the role of an animator to that of a director, who ...
    • Computational Design and Optimization of Non-Circular Gears 

      Xu, Hao; Fu, Tianwen; Song, Peng; Zhou, Mingjun; Fu, Chi-Wing; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We study a general form of gears known as non-circular gears that can transfer periodic motion with variable speed through their irregular shapes and eccentric rotation centers. To design functional non-circular gears is ...
    • Modeling and Estimation of Nonlinear Skin Mechanics for Animated Avatars 

      Romero, Cristian; Otaduy, Miguel A.; Casas, Dan; Pérez, Jesús (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Data-driven models of human avatars have shown very accurate representations of static poses with soft-tissue deformations. However they are not yet capable of precisely representing very nonlinear deformations and highly ...
    • Illumination-Guided Furniture Layout Optimization 

      Vitsas, Nick; Papaioannou, Georgios; Gkaravelis, Anastasios; Vasilakis, Andreas-Alexandros (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Lighting plays a very important role in interior design. However, in the specific problem of furniture layout recommendation, illumination has been either neglected or addressed with empirical or very simplified solutions. ...
    • RGB2AO: Ambient Occlusion Generation from RGB Images 

      Inoue, Naoto; Ito, Daichi; Hold-Geoffroy, Yannick; Mai, Long; Price, Brian; Yamasaki, Toshihiko (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present RGB2AO, a novel task to generate ambient occlusion (AO) from a single RGB image instead of screen space buffers such as depth and normal. RGB2AO produces a new image filter that creates a non-directional shading ...
    • Accurate Real-time 3D Gaze Tracking Using a Lightweight Eyeball Calibration 

      Wen, Quan; Bradley, Derek; Beeler, Thabo; Park, Seonwook; Hilliges, Otmar; Yong, Jun-Hai; Xu, Feng (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      3D gaze tracking from a single RGB camera is very challenging due to the lack of information in determining the accurate gaze target from a monocular RGB sequence. The eyes tend to occupy only a small portion of the video, ...