Pacific Graphics 2018 - Symposium Proceedings
Hong Kong, China
8-11 October, 2018
(for Short Papers and Posters see PG 2018 - Short Papers and Posters)


Registration and Reconstruction
Online Global Non-rigid Registration for 3D Object Reconstruction Using Consumer-level Depth Cameras
Jiamin Xu, Weiwei Xu, Yin Yang, Zhigang Deng, and Hujun Bao
Biorthogonal Wavelet Surface Reconstruction Using Partial Integrations
Xiaohua Ren, Luan Lyu, Xiaowei He, Wei Cao, Zhixin Yang, Bin Sheng, Yanci Zhang, and Enhua Wu
Semantic Reconstruction: Reconstruction of Semantically Segmented 3D Meshes via Volumetric Semantic Fusion
Junho Jeon, Jinwoong Jung, Jungeon Kim, and Seungyong Lee
Lighting and Ray Tracing
Light Optimization for Detail Highlighting
Anastasios Gkaravelis and Georgios Papaioannou
Directing the Photography: Combining Cinematic Rules, Indirect Light Controls and Lighting-by-Example
Quentin Galvane, Christophe Lino, Marc Christie, and Rémi Cozot
Fast Global Illumination with Discrete Stochastic Microfacets Using a Filterable Model
Beibei Wang, Lu Wang, and Nicolas Holzschuch
Feature Generation for Adaptive Gradient-Domain Path Tracing
Jonghee Back, Sung-Eui Yoon, and Bochang Moon
Geometry Processing
Mumford-Shah Mesh Processing using the Ambrosio-Tortorelli Functional
Nicolas Bonneel, David Coeurjolly, Pierre Gueth, and Jacques-Olivier Lachaud
Ellipsoid Packing Structures on Freeform Surfaces
Qun-Ce Xu, Bailin Deng, and Yong-Liang Yang
Style Transfer
Controlling Stroke Size in Fast Style Transfer with Recurrent Convolutional Neural Network
Lingchen Yang, Lumin Yang, Mingbo Zhao, and Youyi Zheng
FashionGAN: Display your fashion design using Conditional Generative Adversarial Nets
Yi Rui Cui, Qi Liu, Cheng Ying Gao, and Zhuo Su
Animation
Reformulating Hyperelastic Materials with Peridynamic Modeling
Liyou Xu, Xiaowei He, Wei Chen, Sheng Li, and Guoping Wang
Parallel Multigrid for Nonlinear Cloth Simulation
Zhendong Wang, Longhua Wu, Marco Fratarcangeli, Min Tang, and Huamin Wang
Few-shot Learning of Homogeneous Human Locomotion Styles
Ian Mason, Sebastian Starke, He Zhang, Hakan Bilen, and Taku Komura
Mesh Denoising
Non-Local Low-Rank Normal Filtering for Mesh Denoising
Xianzhi Li, Lei Zhu, Chi-Wing Fu, and Pheng-Ann Heng
Sketch-based Interfaces
Reconstructing Flowers from Sketches
Cédric Bobenrieth, Hyewon Seo, Frédéric Cordier, and Arash Habibi
Dynamic Deep Octree for High-resolution Volumetric Painting in Virtual Reality
Yeojin Kim, Byungmoon Kim, and Young J. Kim
Uncut Aerial Video via a Single Sketch
Hao Yang, Ke Xie, Shengqiu Huang, and Hui Huang
Appearance and Illumination
Single Image Surface Appearance Modeling with Self-augmented CNNs and Inexact Supervision
Wenjie Ye, Xiao Li, Yue Dong, Pieter Peers, and Xin Tong
Learning Scene Illumination by Pairwise Photos from Rear and Front Mobile Cameras
Dachuan Cheng, Jian Shi, Yanyun Chen, Xiaoming Deng, and Xiaopeng Zhang
A Practical Approach to Physically-Based Reproduction of Diffusive Cosmetics
Goanghun Kim and Hyeong-Seok Ko
Parameterization and Surface Texture
Piecewise Linear Mapping Optimization Based on the Complex View
Björn Golla, Hans-Peter Seidel, and Renjie Chen
A New Uniform Format for 360 VR Videos
Juan Guo, Qikai K. Pei, Guilong L. Ma, Li Liu, and Xinyu Y. Zhang
Instant Stippling on 3D Scenes
Lei Ma, Jianwei Guo, Dong-Ming Yan, Hanqiu Sun, and Yanyun Chen
Towards Better Quality of Images/Videos
Deep Video Stabilization Using Adversarial Networks
Sen-Zhe Xu, Jun Hu, Miao Wang, Tai-Jiang Mu, and Shi-Min Hu
Defocus and Motion Blur Detection with Deep Contextual Features
Beomseok Kim, Hyeongseok Son, Seong-Jin Park, Sunghyun Cho, and Seungyong Lee
Generative Adversarial Image Super-Resolution Through Deep Dense Skip Connections
Xiaobin Zhu, Zhuangzi Li, Xiaoyu Zhang, Haisheng Li, Ziyu Xue, and Lei Wang
Skeleton and Deformation
DMAT: Deformable Medial Axis Transform for Animated Mesh Approximation
Baorong Yang, Junfeng Yao, and Xiaohu Guo
Improved Use of LOP for Curve Skeleton Extraction
Lei Li and Wencheng Wang
Skeletex: Skeleton-texture Co-representation for Topology-driven Real-time Interchange and Manipulation of Surface Regions
Martin Madaras, Adam Riecický, Michal Mesároš, Martin Stuchlík, and Michal Piovarči
3D Modeling
Automatic Mechanism Modeling from a Single Image with CNNs
Minmin Lin, Tianjia Shao, Youyi Zheng, Zhong Ren, Yanlin Weng, and Yin Yang
Sit & Relax: Interactive Design of Body-Supporting Surfaces
Kurt Leimer, Michael Birsak, Florian Rist, and Przemyslaw Musialski
Shape and Pose Estimation for Closely Interacting Persons Using Multi-view Images
Kun Li, Nianhong Jiao, Yebin Liu, Yangang Wang, and Jingyu Yang
2D and 2.5D Design
Local and Hierarchical Refinement for Subdivision Gradient Meshes
Teun W. Verstraaten and Jiri Kosinka
Modeling Fonts in Context: Font Prediction on Web Designs
Nanxuan Zhao, Ying Cao, and Rynson W. H. Lau
Image Decomposition and Recoloring
Decomposing Images into Layers with Advanced Color Blending
Yuki Koyama and Masataka Goto
Unsupervised Deep Single-Image Intrinsic Decomposition using Illumination-Varying Image Sequences
Louis Lettry, Kenneth Vanhoey, and Luc Van Gool
Translucent Image Recoloring through Homography Estimation
Yifei Huang, Changbo Wang, and Chenhui Li
Binocular Tone Mapping with Improved Overall Contrast and Local Details
Zhuming Zhang, Xinghong Hu, Xueting Liu, and Tien-Tsin Wong
Visualization and GPU
GPU-based Polynomial Finite Element Matrix Assembly for Simplex Meshes
Johannes Sebastian Mueller-Roemer and André Stork
Subdivision Surfaces
Subdivision Schemes With Optimal Bounded Curvature Near Extraordinary Vertices
Yue Ma and Weiyin Ma
Curvature Continuity Conditions Between Adjacent Toric Surface Patches
Lanyin Sun and Chungang Zhu

Recent Submissions

  • Curvature Continuity Conditions Between Adjacent Toric Surface Patches 

    Sun, Lanyin; Zhu, Chungang (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Toric surface patch is the multi-sided generalization of classical Bézier surface patch. Geometric continuity of the parametric surface patches plays a crucial role in geometric modeling. In this paper, the necessary and ...
  • Subdivision Schemes With Optimal Bounded Curvature Near Extraordinary Vertices 

    Ma, Yue; Ma, Weiyin (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    We present a novel method to construct subdivision stencils near extraordinary vertices with limit surfaces having optimal bounded curvature at extraordinary positions. With the proposed method, subdivision stencils for ...
  • GPU-based Polynomial Finite Element Matrix Assembly for Simplex Meshes 

    Mueller-Roemer, Johannes Sebastian; Stork, André (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    In this paper, we present a matrix assembly technique for arbitrary polynomial order finite element simulations on simplex meshes for graphics processing units (GPU). Compared to the current state of the art in GPU-based ...
  • Binocular Tone Mapping with Improved Overall Contrast and Local Details 

    Zhang, Zhuming; Hu, Xinghong; Liu, Xueting; Wong, Tien-Tsin (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Tone mapping is a commonly used technique that maps the set of colors in high-dynamic-range (HDR) images to another set of colors in low-dynamic-range (LDR) images, to fit the need for print-outs, LCD monitors and projectors. ...
  • Translucent Image Recoloring through Homography Estimation 

    Huang, Yifei; Wang, Changbo; Li, Chenhui (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Image color editing techniques are of great significance for users who wish to adjust the image color. However, previous works paid less attention to the translucent images. In this paper, we propose a new method to recolor ...
  • Unsupervised Deep Single-Image Intrinsic Decomposition using Illumination-Varying Image Sequences 

    Lettry, Louis; Vanhoey, Kenneth; Van Gool, Luc (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Machine learning based Single Image Intrinsic Decomposition (SIID) methods decompose a captured scene into its albedo and shading images by using the knowledge of a large set of known and realistic ground truth decompositions. ...
  • Decomposing Images into Layers with Advanced Color Blending 

    Koyama, Yuki; Goto, Masataka (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Digital paintings are often created by compositing semi-transparent layers using various advanced color-blend modes, such as ''color-burn,'' ''multiply,'' and ''screen,'' which can produce interesting non-linear color ...
  • Modeling Fonts in Context: Font Prediction on Web Designs 

    Zhao, Nanxuan; Cao, Ying; Lau, Rynson W. H. (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Web designers often carefully select fonts to fit the context of a web design to make the design look aesthetically pleasing and effective in communication. However, selecting proper fonts for a web design is a tedious and ...
  • Local and Hierarchical Refinement for Subdivision Gradient Meshes 

    Verstraaten, Teun W.; Kosinka, Jiri (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Gradient mesh design tools allow users to create detailed scalable images, traditionally through the creation and manipulation of a (dense) mesh with regular rectangular topology. Through recent advances it is now possible ...
  • Shape and Pose Estimation for Closely Interacting Persons Using Multi-view Images 

    Li, Kun; Jiao, Nianhong; Liu, Yebin; Wang, Yangang; Yang, Jingyu (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Multi-person pose and shape estimation is very challenging, especially when the persons have close interactions. Existing methods only work well when people are well spaced out in the captured images. However, close ...
  • Sit & Relax: Interactive Design of Body-Supporting Surfaces 

    Leimer, Kurt; Birsak, Michael; Rist, Florian; Musialski, Przemyslaw (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    We propose a novel method for interactive design of well-fitting body-supporting surfaces that is driven by the pressure distribution on the body's surface. Our main contribution is an interactive modeling system that ...
  • Automatic Mechanism Modeling from a Single Image with CNNs 

    Lin, Minmin; Shao, Tianjia; Zheng, Youyi; Ren, Zhong; Weng, Yanlin; Yang, Yin (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    This paper presents a novel system that enables a fully automatic modeling of both 3D geometry and functionality of a mechanism assembly from a single RGB image. The resulting 3D mechanism model highly resembles the one ...
  • Skeletex: Skeleton-texture Co-representation for Topology-driven Real-time Interchange and Manipulation of Surface Regions 

    Madaras, Martin; Riecický, Adam; Mesároš, Michal; Stuchlík, Martin; Piovarči, Michal (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Mesh processing algorithms depend on quick access to the local neighborhood, which requires costly memory queries. Moreover, even having access to the local neighborhood is not enough to efficiently perform many geometry ...
  • Improved Use of LOP for Curve Skeleton Extraction 

    Li, Lei; Wang, Wencheng (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    It remains a challenge to robustly and rapidly extract high quality curve skeletons from 3D models of closed surfaces, especially when there are nearby surface sheets. In this paper, we address this challenge by improving ...
  • DMAT: Deformable Medial Axis Transform for Animated Mesh Approximation 

    Yang, Baorong; Yao, Junfeng; Guo, Xiaohu (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Extracting a faithful and compact representation of an animated surface mesh is an important problem for computer graphics. However, the surface-based methods have limited approximation power for volume preservation when ...
  • Generative Adversarial Image Super-Resolution Through Deep Dense Skip Connections 

    Zhu, Xiaobin; Li, Zhuangzi; Zhang, Xiaoyu; Li, Haisheng; Xue, Ziyu; Wang, Lei (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Recently, image super-resolution works based on Convolutional Neural Networks (CNNs) and Generative Adversarial Nets (GANs) have shown promising performance. However, these methods tend to generate blurry and over-smoothed ...
  • Defocus and Motion Blur Detection with Deep Contextual Features 

    Kim, Beomseok; Son, Hyeongseok; Park, Seong-Jin; Cho, Sunghyun; Lee, Seungyong (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    We propose a novel approach for detecting two kinds of partial blur, defocus and motion blur, by training a deep convolutional neural network. Existing blur detection methods concentrate on designing low-level features, ...
  • Deep Video Stabilization Using Adversarial Networks 

    Xu, Sen-Zhe; Hu, Jun; Wang, Miao; Mu, Tai-Jiang; Hu, Shi-Min (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Video stabilization is necessary for many hand-held shot videos. In the past decades, although various video stabilization methods were proposed based on the smoothing of 2D, 2.5D or 3D camera paths, hardly have there been ...
  • Instant Stippling on 3D Scenes 

    Ma, Lei; Guo, Jianwei; Yan, Dong-Ming; Sun, Hanqiu; Chen, Yanyun (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    In this paper, we present a novel real-time approach to generate high-quality stippling on 3D scenes. The proposed method is built on a precomputed 2D sample sequence called incremental Voronoi set with blue-noise properties. ...
  • A New Uniform Format for 360 VR Videos 

    Guo, Juan; Pei, Qikai K.; Ma, Guilong L.; Liu, Li; Zhang, Xinyu Y. (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Recent breakthroughs in VR technologies, especially in economic VR headsets and massive smartphones are creating a fastgrowing demand for 3D immersive VR content. 360 VR videos record a surrounding environment in every ...

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