Now showing items 1-20 of 45

    • MIQP-based Layout Design for Building Interiors 

      Wu, Wenming; Fan, Lubin; Liu, Ligang; Wonka, Peter (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We propose a hierarchical framework for the generation of building interiors. Our solution is based on a mixed integer quadratic programming (MIQP) formulation. We parametrize a layout by polygons that are further decomposed ...
    • Interactive Generation of Time-evolving, Snow-Covered Landscapes with Avalanches 

      Cordonnier, Guillaume; Ecormier, Pierre; Galin, Eric; Gain, James; Benes, Bedrich; Cani, Marie-Paule (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We introduce a novel method for interactive generation of visually consistent, snow-covered landscapes and provide control of their dynamic evolution over time. Our main contribution is the real-time phenomenological ...
    • Controllable Dendritic Crystal Simulation Using Orientation Field 

      Ren, Bo; Huang, Jiahui; Lin, Ming C.; Hu, Shi-Min (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Real world dendritic growths show charming structures by their exquisite balance between the symmetry and randomness in the crystal formation. Other than the variety in the natural crystals, richer visual appearance of ...
    • Motion Sickness Simulation Based on Sensorimotor Control 

      Hu, Chen-Hui; Lin, Wen-Chieh (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Sensorimotor control is an essential mechanism for human motions, from involuntary reflex actions to intentional motor skill learning, such as walking, jumping, and swimming. Humans perform various motions according to ...
    • Parallel Reinsertion for Bounding Volume Hierarchy Optimization 

      Meister, Daniel; Bittner, Jiří (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We present a novel highly parallel method for optimizing bounding volume hierarchies (BVH) targeting contemporary GPU architectures. The core of our method is based on the insertion-based BVH optimization that is known to ...
    • Fast Catmull-Rom Spline Interpolation for High-Quality Texture Sampling 

      Csébfalvi, Balázs (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      It is well known that cubic texture filtering can be efficiently implemented on the GPU by using a method published by Sigg and Hadwiger [SH05], which simplifies the evaluation to a linear combination of linear texture ...
    • Approximate Program Smoothing Using Mean-Variance Statistics, with Application to Procedural Shader Bandlimiting 

      Yang, Yuting; Barnes, Connelly (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We introduce a general method to approximate the convolution of a program with a Gaussian kernel. This results in the program being smoothed. Our compiler framework models intermediate values in the program as random ...
    • Procedural Cloudscapes 

      Webanck, Antoine; Cortial, Yann; Guérin, Eric; Galin, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We present a phenomenological approach for modeling and animating cloudscapes. We propose a compact procedural model for representing the different types of cloud over a range of altitudes. We define primitive-based field ...
    • Procedural Modeling of a Building from a Single Image 

      Nishida, Gen; Bousseau, Adrien; Aliaga, Daniel G. (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Creating a virtual city is demanded for computer games, movies, and urban planning, but it takes a lot of time to create numerous 3D building models. Procedural modeling has become popular in recent years to overcome this ...
    • Example-based Authoring of Procedural Modeling Programs with Structural and Continuous Variability 

      Ritchie, Daniel; Jobalia, Sarah; Thomas, Anna (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Procedural models are a powerful tool for quickly creating a variety of computer graphics content. However, authoring them is challenging, requiring both programming and artistic expertise. In this paper, we present a ...
    • Deep Joint Design of Color Filter Arrays and Demosaicing 

      Henz, Bernardo; Gastal, Eduardo S. L.; Oliveira, Manuel M. (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We present a convolutional neural network architecture for performing joint design of color filter array (CFA) patterns and demosaicing. Our generic model allows the training of CFAs of arbitrary sizes, optimizing each ...
    • Single-image Tomography: 3D Volumes from 2D Cranial X-Rays 

      Henzler, Philipp; Rasche, Volker; Ropinski, Timo; Ritschel, Tobias (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      As many different 3D volumes could produce the same 2D x-ray image, inverting this process is challenging. We show that recent deep learning-based convolutional neural networks can solve this task. As the main challenge ...
    • Practical Radiometric Compensation for Projection Display on Textured Surfaces using a Multidimensional Model 

      Li, Yuqi; Majumder, Aditi; Gopi, Meenakshisundaram; Wang, Chong; Zhao, Jieyu (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Radiometric compensation methods remove the effect of the underlying spatially varying surface reflectance of the texture when projecting on textured surfaces. All prior work sample the surface reflectance dependent ...
    • Hair Modeling and Simulation by Style 

      Jung, Seunghwan; Lee, Sung-Hee (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      As the deformation behaviors of hair strands vary greatly depending on the hairstyle, the computational cost and accuracy of hair movement simulations can be significantly improved by applying simulation methods specific ...
    • Sequences with Low-Discrepancy Blue-Noise 2-D Projections 

      Perrier, Hélène; Coeurjolly, David; Xie, Feng; Pharr, Matt; Hanrahan, Pat; Ostromoukhov, Victor (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Distributions of samples play a very important role in rendering, affecting variance, bias and aliasing in Monte-Carlo and Quasi-Monte Carlo evaluation of the rendering equation. In this paper, we propose an original sampler ...
    • Semantic Segmentation for Line Drawing Vectorization Using Neural Networks 

      Kim, Byungsoo; Wang, Oliver; Öztireli, A. Cengiz; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      In this work, we present a method to vectorize raster images of line art. Inverting the rasterization procedure is inherently ill-conditioned, as there exist many possible vector images that could yield the same raster ...
    • Flexible Live-Wire: Image Segmentation with Floating Anchors 

      Summa, Brian; Faraj, Noura; Licorish, Cody; Pascucci, Valerio (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We introduce Flexible Live-Wire, a generalization of the Live-Wire interactive segmentation technique with floating anchors. In our approach, the user input for Live-Wire is no longer limited to the setting of pixel-level ...
    • Aura Mesh: Motion Retargeting to Preserve the Spatial Relationships between Skinned Characters 

      Jin, Taeil; Kim, Meekyoung; Lee, Sung-Hee (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Applying motion-capture data to multi-person interaction between virtual characters is challenging because one needs to preserve the interaction semantics while also satisfying the general requirements of motion retargeting, ...
    • Self-similarity Analysis for Motion Capture Cleaning 

      Aristidou, Andreas; Cohen-Or, Daniel; Hodgins, Jessica K.; Shamir, Ariel (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Motion capture sequences may contain erroneous data, especially when the motion is complex or performers are interacting closely and occlusions are frequent. Common practice is to have specialists visually detect the ...
    • Real-time Locomotion Controller using an Inverted-Pendulum-based Abstract Model 

      Hwang, Jaepyung; Kim, Jongmin; Suh, Il Hong; Kwon, Taesoo (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      In this paper, we propose a novel motion controller for the online generation of natural character locomotion that adapts to new situations such as changing user control or applying external forces. This controller ...