Curves and Details
Feature Curve Co-Completion in Noisy Data
Anne Gehre, Isaak Lim, and Leif Kobbelt
Wavejets: A Local Frequency Framework for Shape Details Amplification
Yohann Béarzi, Julie Digne, and Raphaëlle Chaine
Repairing Inconsistent Curve Networks on Non-parallel Cross-sections
Zhi Yang Huang, Michelle Holloway, Nathan Carr, and Tao Ju
It's all About Light
ExpandNet: A Deep Convolutional Neural Network for High Dynamic Range Expansion from Low Dynamic Range Content
Demetris Marnerides, Thomas Bashford-Rogers, Jon Hatchett, and Kurt Debattista
From Faces to Outdoor Light Probes
Dan A. Calian, Jean-François Lalonde, Paulo Gotardo, Tomas Simon, Iain Matthews, and Kenny Mitchell
Multiple Scattering in Inhomogeneous Participating Media Using Rao-Blackwellization and Control Variates
László Szirmay-Kalos, Milán Magdics, and Mateu Sbert
Geometry Learning
PCPNet: Learning Local Shape Properties from Raw Point Clouds
Paul Guerrero, Yanir Kleiman, Maks Ovsjanikov, and Niloy J. Mitra
PointProNets: Consolidation of Point Clouds with Convolutional Neural Networks
Riccardo Roveri, A. Cengiz Öztireli, Ioana Pandele, and Markus Gross
Terrain Super-resolution through Aerial Imagery and Fully Convolutional Networks
Oscar Argudo, Antonio Chica, and Carlos Andujar
Material Appearance
A New Microflake Model With Microscopic Self-shadowing for Accurate Volume Downsampling
Guillaume Loubet and Fabrice Neyret
Real-Time Rendering of Wave-Optical Effects on Scratched Surfaces
Zdravko Velinov, Sebastian Werner, and Matthias B. Hullin
A Versatile Parameterization for Measured Material Manifolds
Cyril Soler, Kartic Subr, and Derek Nowrouzezahrai
Simulating Fluids
A Physically Consistent Implicit Viscosity Solver for SPH Fluids
Marcel Weiler, Dan Koschier, Magnus Brand, and Jan Bender
Fast Fluid Simulations with Sparse Volumes on the GPU
Kui Wu, Nghia Truong, Cem Yuksel, and Rama Hoetzlein
Extended Narrow Band FLIP for Liquid Simulations
Takahiro Sato, Chris Wojtan, Nils Thuerey, Takeo Igarashi, and Ryoichi Ando
Mapping and Analysis
Improved Functional Mappings via Product Preservation
Dorian Nogneng, Simone Melzi, Emanuele Rodolà, Umberto Castellani, Michael Bronstein, and Maks Ovsjanikov
Gaze and Attention
Visual Attention for Rendered 3D Shapes
Guillaume Lavoué, Frédéric Cordier, Hyewon Seo, and Mohamed-Chaker Larabi
Watch to Edit: Video Retargeting using Gaze
Kranthi Kumar Rachavarapu, Moneish Kumar, Vineet Gandhi, and Ramanathan Subramanian
GazeDirector: Fully Articulated Eye Gaze Redirection in Video
Erroll Wood, Tadas Baltrušaitis, Louis-Philippe Morency, Peter Robinson, and Andreas Bulling
Collision and Motion
Efficient BVH-based Collision Detection Scheme with Ordering and Restructuring
Xinlei Wang, Min Tang, Dinesh Manocha, and Ruofeng Tong
Fast Penetration Volume for Rigid Bodies
Dan Nirel and Dani Lischinski
Computational Fabrication
Packable Springs
Katja Wolff, Roi Poranne, Oliver Glauser, and Olga Sorkine-Hornung
String Art: Towards Computational Fabrication of String Images
Michael Birsak, Florian Rist, Peter Wonka, and Przemyslaw Musialski
Watercolor Woodblock Printing with Image Analysis
Athina Panotopoulou, Sylvain Paris, and Emily Whiting
Motion and Control
Real-time Locomotion Controller using an Inverted-Pendulum-based Abstract Model
Jaepyung Hwang, Jongmin Kim, Il Hong Suh, and Taesoo Kwon
Self-similarity Analysis for Motion Capture Cleaning
Andreas Aristidou, Daniel Cohen-Or, Jessica K. Hodgins, and Ariel Shamir
Aura Mesh: Motion Retargeting to Preserve the Spatial Relationships between Skinned Characters
Taeil Jin, Meekyoung Kim, and Sung-Hee Lee
Segmentation and Noise
Flexible Live-Wire: Image Segmentation with Floating Anchors
Brian Summa, Noura Faraj, Cody Licorish, and Valerio Pascucci
Semantic Segmentation for Line Drawing Vectorization Using Neural Networks
Byungsoo Kim, Oliver Wang, A. Cengiz Öztireli, and Markus Gross
Sequences with Low-Discrepancy Blue-Noise 2-D Projections
Hélène Perrier, David Coeurjolly, Feng Xie, Matt Pharr, Pat Hanrahan, and Victor Ostromoukhov
Physical Simulation
Hair Modeling and Simulation by Style
Seunghwan Jung and Sung-Hee Lee
Image Magic
Practical Radiometric Compensation for Projection Display on Textured Surfaces using a Multidimensional Model
Yuqi Li, Aditi Majumder, Meenakshisundaram Gopi, Chong Wang, and Jieyu Zhao
Single-image Tomography: 3D Volumes from 2D Cranial X-Rays
Philipp Henzler, Volker Rasche, Timo Ropinski, and Tobias Ritschel
Deep Joint Design of Color Filter Arrays and Demosaicing
Bernardo Henz, Eduardo S. L. Gastal, and Manuel M. Oliveira
Procedural Modeling
Example-based Authoring of Procedural Modeling Programs with Structural and Continuous Variability
Daniel Ritchie, Sarah Jobalia, and Anna Thomas
Procedural Modeling of a Building from a Single Image
Gen Nishida, Adrien Bousseau, and Daniel G. Aliaga
Procedural Cloudscapes
Antoine Webanck, Yann Cortial, Eric Guérin, and Eric Galin
Optimized Rendering
Approximate Program Smoothing Using Mean-Variance Statistics, with Application to Procedural Shader Bandlimiting
Yuting Yang and Connelly Barnes
Fast Catmull-Rom Spline Interpolation for High-Quality Texture Sampling
Balázs Csébfalvi
Parallel Reinsertion for Bounding Volume Hierarchy Optimization
Daniel Meister and Jiří Bittner
Perception and Senses
Motion Sickness Simulation Based on Sensorimotor Control
Chen-Hui Hu and Wen-Chieh Lin
Modeling and Visualization
Controllable Dendritic Crystal Simulation Using Orientation Field
Bo Ren, Jiahui Huang, Ming C. Lin, and Shi-Min Hu
Interactive Generation of Time-evolving, Snow-Covered Landscapes with Avalanches
Guillaume Cordonnier, Pierre Ecormier, Eric Galin, James Gain, Bedrich Benes, and Marie-Paule Cani
MIQP-based Layout Design for Building Interiors
Wenming Wu, Lubin Fan, Ligang Liu, and Peter Wonka

Recent Submissions

  • MIQP-based Layout Design for Building Interiors 

    Wu, Wenming; Fan, Lubin; Liu, Ligang; Wonka, Peter (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    We propose a hierarchical framework for the generation of building interiors. Our solution is based on a mixed integer quadratic programming (MIQP) formulation. We parametrize a layout by polygons that are further decomposed ...
  • Interactive Generation of Time-evolving, Snow-Covered Landscapes with Avalanches 

    Cordonnier, Guillaume; Ecormier, Pierre; Galin, Eric; Gain, James; Benes, Bedrich; Cani, Marie-Paule (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    We introduce a novel method for interactive generation of visually consistent, snow-covered landscapes and provide control of their dynamic evolution over time. Our main contribution is the real-time phenomenological ...
  • Controllable Dendritic Crystal Simulation Using Orientation Field 

    Ren, Bo; Huang, Jiahui; Lin, Ming C.; Hu, Shi-Min (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Real world dendritic growths show charming structures by their exquisite balance between the symmetry and randomness in the crystal formation. Other than the variety in the natural crystals, richer visual appearance of ...
  • Motion Sickness Simulation Based on Sensorimotor Control 

    Hu, Chen-Hui; Lin, Wen-Chieh (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Sensorimotor control is an essential mechanism for human motions, from involuntary reflex actions to intentional motor skill learning, such as walking, jumping, and swimming. Humans perform various motions according to ...
  • Parallel Reinsertion for Bounding Volume Hierarchy Optimization 

    Meister, Daniel; Bittner, Jiří (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    We present a novel highly parallel method for optimizing bounding volume hierarchies (BVH) targeting contemporary GPU architectures. The core of our method is based on the insertion-based BVH optimization that is known to ...
  • Fast Catmull-Rom Spline Interpolation for High-Quality Texture Sampling 

    Csébfalvi, Balázs (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    It is well known that cubic texture filtering can be efficiently implemented on the GPU by using a method published by Sigg and Hadwiger [SH05], which simplifies the evaluation to a linear combination of linear texture ...
  • Approximate Program Smoothing Using Mean-Variance Statistics, with Application to Procedural Shader Bandlimiting 

    Yang, Yuting; Barnes, Connelly (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    We introduce a general method to approximate the convolution of a program with a Gaussian kernel. This results in the program being smoothed. Our compiler framework models intermediate values in the program as random ...
  • Procedural Cloudscapes 

    Webanck, Antoine; Cortial, Yann; Guérin, Eric; Galin, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    We present a phenomenological approach for modeling and animating cloudscapes. We propose a compact procedural model for representing the different types of cloud over a range of altitudes. We define primitive-based field ...
  • Procedural Modeling of a Building from a Single Image 

    Nishida, Gen; Bousseau, Adrien; Aliaga, Daniel G. (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Creating a virtual city is demanded for computer games, movies, and urban planning, but it takes a lot of time to create numerous 3D building models. Procedural modeling has become popular in recent years to overcome this ...
  • Example-based Authoring of Procedural Modeling Programs with Structural and Continuous Variability 

    Ritchie, Daniel; Jobalia, Sarah; Thomas, Anna (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Procedural models are a powerful tool for quickly creating a variety of computer graphics content. However, authoring them is challenging, requiring both programming and artistic expertise. In this paper, we present a ...
  • Deep Joint Design of Color Filter Arrays and Demosaicing 

    Henz, Bernardo; Gastal, Eduardo S. L.; Oliveira, Manuel M. (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    We present a convolutional neural network architecture for performing joint design of color filter array (CFA) patterns and demosaicing. Our generic model allows the training of CFAs of arbitrary sizes, optimizing each ...
  • Single-image Tomography: 3D Volumes from 2D Cranial X-Rays 

    Henzler, Philipp; Rasche, Volker; Ropinski, Timo; Ritschel, Tobias (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    As many different 3D volumes could produce the same 2D x-ray image, inverting this process is challenging. We show that recent deep learning-based convolutional neural networks can solve this task. As the main challenge ...
  • Practical Radiometric Compensation for Projection Display on Textured Surfaces using a Multidimensional Model 

    Li, Yuqi; Majumder, Aditi; Gopi, Meenakshisundaram; Wang, Chong; Zhao, Jieyu (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Radiometric compensation methods remove the effect of the underlying spatially varying surface reflectance of the texture when projecting on textured surfaces. All prior work sample the surface reflectance dependent ...
  • Hair Modeling and Simulation by Style 

    Jung, Seunghwan; Lee, Sung-Hee (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    As the deformation behaviors of hair strands vary greatly depending on the hairstyle, the computational cost and accuracy of hair movement simulations can be significantly improved by applying simulation methods specific ...
  • Sequences with Low-Discrepancy Blue-Noise 2-D Projections 

    Perrier, Hélène; Coeurjolly, David; Xie, Feng; Pharr, Matt; Hanrahan, Pat; Ostromoukhov, Victor (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Distributions of samples play a very important role in rendering, affecting variance, bias and aliasing in Monte-Carlo and Quasi-Monte Carlo evaluation of the rendering equation. In this paper, we propose an original sampler ...
  • Semantic Segmentation for Line Drawing Vectorization Using Neural Networks 

    Kim, Byungsoo; Wang, Oliver; Öztireli, A. Cengiz; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    In this work, we present a method to vectorize raster images of line art. Inverting the rasterization procedure is inherently ill-conditioned, as there exist many possible vector images that could yield the same raster ...
  • Flexible Live-Wire: Image Segmentation with Floating Anchors 

    Summa, Brian; Faraj, Noura; Licorish, Cody; Pascucci, Valerio (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    We introduce Flexible Live-Wire, a generalization of the Live-Wire interactive segmentation technique with floating anchors. In our approach, the user input for Live-Wire is no longer limited to the setting of pixel-level ...
  • Aura Mesh: Motion Retargeting to Preserve the Spatial Relationships between Skinned Characters 

    Jin, Taeil; Kim, Meekyoung; Lee, Sung-Hee (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Applying motion-capture data to multi-person interaction between virtual characters is challenging because one needs to preserve the interaction semantics while also satisfying the general requirements of motion retargeting, ...
  • Self-similarity Analysis for Motion Capture Cleaning 

    Aristidou, Andreas; Cohen-Or, Daniel; Hodgins, Jessica K.; Shamir, Ariel (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Motion capture sequences may contain erroneous data, especially when the motion is complex or performers are interacting closely and occlusions are frequent. Common practice is to have specialists visually detect the ...
  • Real-time Locomotion Controller using an Inverted-Pendulum-based Abstract Model 

    Hwang, Jaepyung; Kim, Jongmin; Suh, Il Hong; Kwon, Taesoo (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    In this paper, we propose a novel motion controller for the online generation of natural character locomotion that adapts to new situations such as changing user control or applying external forces. This controller ...

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