Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics 2016




Ulf Assarsson; Warren Hunt
HPG 2016: Frontmatter


Wyman, Chris
Exploring and Expanding the Continuum of OIT Algorithms


Ellis, Apollo I.; Hunt, Warren; Hart, John C.
SVGPU: Real Time 3D Rendering to Vector Graphics Formats


Hasselgren, Jon; Andersson, Magnus; Akenine-Möller, Tomas
Masked Software Occlusion Culling


Vaidyanathan, Karthik; Akenine-Möller, Tomas; Salvi, Marco
Watertight Ray Traversal with Reduced Precision


Binder, Nikolaus; Keller, Alexander
Efficient Stackless Hierarchy Traversal on GPUs with Backtracking in Constant Time


Liktor, Gabor; Vaidyanathan, Karthik
Bandwidth-Efficient BVH Layout for Incremental Hardware Traversal


Vardis, Konstantinos; Vasilakis, Andreas-Alexandros; Papaioannou, Georgios
DIRT: Deferred Image-based Ray Tracing


Moreau, Pierre; Sintorn, Erik; Kämpe, Viktor; Assarsson, Ulf; Doggett, Michael
Photon Splatting Using a View-Sample Cluster Hierarchy


Mara, Michael; McGuire, Morgan; Nowrouzezahrai, Derek; Luebke, David
Deep G-Buffers for Stable Global Illumination Approximation


Rehfeld, Hauke; Dachsbacher, Carsten
Lightcut Interpolation


Hoetzlein, Rama Karl
GVDB: Raytracing Sparse Voxel Database Structures on the GPU


Áfra, Attila T.; Benthin, Carsten; Wald, Ingo; Munkberg, Jacob
Local Shading Coherence Extraction for SIMD-Efficient Path Tracing on CPUs


Hochstetter, Hendrik; Orthmann, Jens; Kolb, Andreas
Adaptive Sampling for On-The-Fly Ray Casting of Particle-based Fluids


Reshetov, Alexander; Luebke, David
Infinite Resolution Textures


Kaplanyan, Anton S.; Hill, Stephen; Patney, Anjul; Lefohn, Aaron
Filtering Distributions of Normals for Shading Antialiasing


Toth, Robert; Nilsson, Jim; Akenine-Möller, Tomas
Comparison of Projection Methods for Rendering Virtual Reality


Thuerck, Daniel; Waechter, Michael; Widmer, Sven; Buelow, Max von; Seemann, Patrick; Pfetsch, Marc E.; Goesele, Michael
A Fast, Massively Parallel Solver for Large, Irregular Pairwise Markov Random Fields