Eurographics Workshop on Graphics Hardware 1994




Short, Graham
The Multimedia Video Processor (MVP)


Den, Sjef ten
IMAGINE - The IMAGe engINE


Regan, Matthew; Pose, Ronald
Display Memory Access Issues and Anti-Aliasing with a Virtual Reality Graphics Controller.


Kawai, Toshiyuki; Kami, M.; Teranishi, Tadamasa; Abeki, Jun-ichi; Ohnishi, Hironobu
A Parallel Implementation of Bidirectional Ray Tracing on Transputer-based System


Kuijk, A.A.M.; Blake, E.H.; Steffens, E.H.
Experience with a Difference Engine for Graphics


Jackél, D.; Rüsseler, H.
A Real Time Rendering System with Normal Vector Shading


Knittel, Günter
A Scalable Architecture for Volume Rendering


Pfister, Hanspeter; Wessels, Frank; Kaufman, Arie
Sheared Interpolation and Gradient Estimation for Real-Time Volume Rendering


Margala, Martin; Durdle, Nelson G.; Raso, V. James; Hill, Doug L.
A 33MHz 16. Bit Gradient Calculator for Real-Time Volume Imaging


Juskiw, "Scott; Durdle, Nelson G.
Interactive Rendering of Volumetric Data Sets


Doggett, Michael C.; Hellestrand, Graham R.
A hardware architecture for video rate smooth shading of Volume data


Günther, T.; Poliwoda, C.; Reinhart, C.; Hesser, J.; Männer, R.; Meinzer, H.-P.; Baur, H.-I.
VIRIM: A Massively Parallel Processor for Real-Time Volume Visualization in Medicine


Osterfeld, Utz; Ackermann, Hans-Josef
Integration of Live Video and Computer Graphics for Video Effect Generation


Pearce, Simon F.; Bassett, Mike C.; Dunnett, Graham J.; Lister, Paul F.
The Sussex Multimedia Frame Buffer