RAY TRACING OBJECTS DEFINED BY SWEEPING A SPHERE

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Date
1984
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces of an object. A method is presented here for performing this calculation for a new and powerful class of objects, those defined by sweeping a sphere of varying radius along a 3D trajectory. When polynomials are used for the parametrization of the centre and radius of the sphere, the intersection problem reduces to the location of the roots of a polynomial. An implementation is presented, together with sample applications.
Description

        
@inproceedings{
10.2312:eg.19841005
, booktitle = {
Eurographics Conference Proceedings
}, editor = {
K. BO and H.A. TUCKER
}, title = {{
RAY TRACING OBJECTS DEFINED BY SWEEPING A SPHERE
}}, author = {
Wijk, J.J. van
}, year = {
1984
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/eg.19841005
} }
Citation