Selective Rasterized Ray-traced Reflections on the GPU

No Thumbnail Available
Date
2016
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Ray-tracing achieves impressive effects such as realistic reflections on complex surfaces but is also more computationally expensive than classic rasterization. Rasterized ray-tracing methods can accelerate ray-tracing by taking advantage of the massive parallelization available in the rasterization pipeline on the GPU. In this paper, we propose a selective rasterized raytracing method that optimizes the rasterized ray-tracing by selectively allocating computational resources to reflective regions in the image. Our experiments suggest that the method can speed-up the computation by up to 4 times and also reduce the memory footprint by almost 66% without affecting the image quality. We demonstrate the effectiveness of our method using complex scenes and animations.
Description

        
@inproceedings{
10.2312:stag.20161363
, booktitle = {
Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference
}, editor = {
Giovanni Pintore and Filippo Stanco
}, title = {{
Selective Rasterized Ray-traced Reflections on the GPU
}}, author = {
Kastrati, Mattias Frid
and
Goswami, Prashant
}, year = {
2016
}, publisher = {
The Eurographics Association
}, ISSN = {
-
}, ISBN = {
978-3-03868-026-0
}, DOI = {
10.2312/stag.20161363
} }
Citation