Goblins by Spheroidal Weathering

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Date
2007
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Height map models of terrain are computationally efficient but can not represent terrain with concave surfaces. We present an algorithm for generating sandstone goblins using a simulation of spheroidal weathering. Sandstone goblins are a kind of hoodoo which are characterized by rounded concave shapes. The weathering simulation uses bubbles centered on axis aligned voxels to approximate geometry-dependent effects of spheroidal weathering. We demonstrate that the algorithm, together with appropriate surface textures, produces visually plausible goblins at near interactive speeds for most simulation parameters.
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@inproceedings{
10.2312:NPH/NPH07/007-014
, booktitle = {
Eurographics Workshop on Natural Phenomena
}, editor = {
D. Ebert and S. Merillou
}, title = {{
Goblins by Spheroidal Weathering
}}, author = {
Beardall, Mathew
and
Farley, Mckay
and
Ouderkirk, Darius
and
Smith, Jeremy
and
Jones, Michael
and
Egbert, Parris
}, year = {
2007
}, publisher = {
The Eurographics Association
}, ISSN = {
1816-0867
}, ISBN = {
978-3-905673-49-4
}, DOI = {
10.2312/NPH/NPH07/007-014
} }
Citation