Frequency Based Radiance Cache for Rendering Animations

Loading...
Thumbnail Image
Date
2017
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We propose a method to render animation sequences with direct distant lighting that only shades a fraction of the total pixels. We leverage frequency-based analyses of light transport to determine shading and image sampling rates across an animation using a samples cache. To do so, we derive frequency bandwidths that account for the complexity of distant lights, visibility, BRDF, and temporal coherence during animation. We finaly apply a cross-bilateral filter when rendering our final images from sparse sets of shading points placed according to our frequency-based oracles (generally < 25% of the pixels, per frame).
Description

        
@inproceedings{
10.2312:sre.20171193
, booktitle = {
Eurographics Symposium on Rendering - Experimental Ideas & Implementations
}, editor = {
Matthias Zwicker and Pedro Sander
}, title = {{
Frequency Based Radiance Cache for Rendering Animations
}}, author = {
Dubouchet, Renaud Adrien
and
Belcour, Laurent
and
Nowrouzezahrai, Derek
}, year = {
2017
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3463
}, ISBN = {
978-3-03868-045-1
}, DOI = {
10.2312/sre.20171193
} }
Citation