Creating a Realistic Face Image from a Cartoon Character

Abstract
We propose a method of creating a realistic face image from a 2D non-realistic character such as a cartoon. Our system allows us to create a high quality face image that is applicable for some application such as 3D character animation. Our system uses two key algorithms; one is an algorithm for synthesizing a novel face image without the warping process, and the other is a searching algorithm, which search each optimal patch from the database based on gradient distribution.
Description

        
@inproceedings{
10.2312:sca.20161242
, booktitle = {
Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters
}, editor = {
Jan Bender
}, title = {{
Creating a Realistic Face Image from a Cartoon Character
}}, author = {
Nakamura, Masanori
and
Yamaguchi, Shugo
and
Fukusato, Tsukasa
and
Morishima, Shigeo
}, year = {
2016
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-020-8
}, DOI = {
10.2312/sca.20161242
} }
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