Unraveling the Tales of Aurora - An Imaginative Serious Games Approach

Abstract
This demo paper develops a game concept titled "Tales of Aurora". This serious strategy game introduces the concept of chemical elements and compounds, biological processes and comprehensive life-cycle dependencies to a younger audience. Instead of high-level real-life knowledge we focussed on gaming fun, magic and imagination. This game incorporates a unique crafting system that teaches chemical compounds. Four basic elements are represented by seven imaginative plants. We enhance player identification, motivation and engagement by introducing an evolving animal companion named "Aurora". "Aurora" has the ability to transform based on consumed compounds. The game is divided into two phases. By day the player cultivates and places specific plants. At night the farm gets attacked by increasingly stronger enemies. The game therefore implements a counter-based combat system that requires players to apply their learned knowledge effectively, further captivating and engaging them throughout the learning experience.
Description

CCS Concepts: Human-centered computing -> Interaction design; Interaction design process and methods; User centered design

        
@inproceedings{
10.2312:imet.20231254
, booktitle = {
International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET)
}, editor = {
Pelechano, Nuria
and
Liarokapis, Fotis
and
Rohmer, Damien
and
Asadipour, Ali
}, title = {{
Unraveling the Tales of Aurora - An Imaginative Serious Games Approach
}}, author = {
Wagner, Jennifer
and
Winter, Simon
and
Höhl, Wolfgang
}, year = {
2023
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-233-2
}, DOI = {
10.2312/imet.20231254
} }
Citation