Compressed Opacity Maps for Ray Tracing

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Date
2023
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Recently, schemes have been proposed for accelerating 'alpha-tested' triangles in ray-tracing through the use of precomputed, three-level Opacity Masks/Maps that can significantly reduce the need for expensive of 'Any-Hit shader' invocations. We propose and compare two related schemes, VQ2 and VQ4, of compressing such maps that provide both random access and low-cost decompression. Each compressed opacity map, however, relates to a pair of adjacent triangles, taking advantage of correlation across the shared edge and matching likely underlying hardware primitive models.
Description

CCS Concepts: Computing methodologies -> Ray tracing; Visibility

        
@inproceedings{
10.2312:hpg.20231133
, booktitle = {
High-Performance Graphics - Symposium Papers
}, editor = {
Bikker, Jacco
and
Gribble, Christiaan
}, title = {{
Compressed Opacity Maps for Ray Tracing
}}, author = {
Fenney, Simon
and
Ozkan, Alper
}, year = {
2023
}, publisher = {
The Eurographics Association
}, ISSN = {
2079-8687
}, ISBN = {
978-3-03868-229-5
}, DOI = {
10.2312/hpg.20231133
} }
Citation