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dc.contributor.authorAndujar, Carlosen_US
dc.contributor.authorBrunet, Pereen_US
dc.contributor.authorBuxareu, Jerónimoen_US
dc.contributor.authorFons, Joanen_US
dc.contributor.authorLaguarda, Narcísen_US
dc.contributor.authorPascual, Jordien_US
dc.contributor.authorPelechano, Nuriaen_US
dc.contributor.editorSablatnig, Robert and Wimmer, Michaelen_US
dc.date.accessioned2018-11-11T10:57:24Z
dc.date.available2018-11-11T10:57:24Z
dc.date.issued2018
dc.identifier.isbn978-3-03868-057-4
dc.identifier.issn2312-6124
dc.identifier.urihttps://doi.org/10.2312/gch.20181340
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20181340
dc.description.abstractVirtual Reality (VR) simulations have long been proposed to allow users to explore both yet-to-built buildings in architectural design, and ancient, remote or disappeared buildings in cultural heritage. In this paper we describe an on-going VR project on an UNESCO World Heritage Site that simultaneously addresses both scenarios: supporting architects in the task of designing the remaining parts of a large unfinished building, and simulating existing parts that define the environment that new designs must conform to. The main challenge for the team of architects is to advance towards the project completion being faithful to the original Gaudí's project, since many plans, drawings and plaster models were lost. We analyze the main requirements for collaborative architectural design in such a unique scenario, describe the main technical challenges, and discuss the lessons learned after one year of use of the system.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectVirtual reality
dc.subjectHuman
dc.subjectcentered computing
dc.subjectCollaborative interaction
dc.subjectApplied computing
dc.subjectComputer
dc.subjectaided design
dc.titleVR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Studyen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersVR in CH Applications
dc.identifier.doi10.2312/gch.20181340
dc.identifier.pages47-55


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