An adaptative Shader for Human Visual Defects Simulation

Loading...
Thumbnail Image
Date
2023
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
A novel programmable shader is proposed to accurately simulate the main important human visual defects under different situations in daily life. An improved model of eye model is introduced to reasonably predict the anatomical and optical properties of the human eye. This eye model is composed of an accommodation and color model, and both these models are combined to simulate the varying refractive power of the human eye and color vision deficiency. Finally, distributed ray tracing techniques is combined with this eye model to produce a variety of visual results using the programmable shader in NVIDIA OptiX environment.
Description

CCS Concepts: Computing methodologies → Ray tracing; Human-centered computing → Accessibility technologies

        
@inproceedings{
10.2312:ceig.20231144
, booktitle = {
Spanish Computer Graphics Conference (CEIG)
}, editor = {
Gimeno Sancho, Jesús
 and
Comino Trinidad, Marc
}, title = {{
An adaptative Shader for Human Visual Defects Simulation
}}, author = {
Fons, Pere
 and
Buades, Jose Maria
 and
Perales, Franisco
}, year = {
2023
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-230-1
}, DOI = {
10.2312/ceig.20231144
} }
Citation
Collections