Rendering and Interacting With Volume Models in Immersive Environments

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Date
2018
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
The recent advances in VR headsets, such as the Oculus Rift or HTC Vive, at affordable prices offering a high resolution display, has empowered the development of immersive VR applications. data. In this paper we propose an immersive VR system that uses some well-known acceleration algorithms to achieve real-time rendering of volumetric datasets in an immersive VR system. Moreover, we have incorporated different basic interaction techniques to facilitate the inspection of the volume dataset. The interaction has been designed to be as natural as possible in order to achieve the most comfortable, user-friendly virtual experience. We have conducted an informal user study to evaluate the user preferences. Our evaluation shows that our application is perceived usable, easy of learn and very effective in terms of the high level of immersion achieved.
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@inproceedings{
10.2312:ceig.20181153
, booktitle = {
Spanish Computer Graphics Conference (CEIG)
}, editor = {
García-Fernández, Ignacio and Ureña, Carlos
}, title = {{
Rendering and Interacting With Volume Models in Immersive Environments
}}, author = {
Fons, Joan
and
Monclús, Eva
and
Vázquez, Pere-Pau
and
Navazo, Isabel
}, year = {
2018
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-067-3
}, DOI = {
10.2312/ceig.20181153
} }
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