Now showing items 1-20 of 28

    • GPU-based Real-time Cloth Simulation for Virtual Try-on 

      Su, Tongkui; Zhang, Yan; Zhou, Yu; Yu, Yao; Du, Sidan (The Eurographics Association, 2018)
      We present a novel real-time approach for dynamic detailed clothing simulation on a moving body. The most distinctive feature of our method is that it divides dynamic simulation into two parts: local driving and static ...
    • 3D VAE-Attention Network: A Parallel System for Single-view 3D Reconstruction 

      Hu, Fei; Yang, Xinyan; Zhong, Wei; Ye, Long; Zhang, Qin (The Eurographics Association, 2018)
      3D object reconstruction from single view image is a challenge task. Due to the fact that the information contained in one isolated image is not sufficient for reasonable 3D shape reconstruction, the existing results on ...
    • Bottom-up/Top-down Geometric Object Reconstruction with CNN Classification for Mobile Education 

      Guo, Ting; Cui, Rundong; Qin, Xiaoran; Wang, Yongtao; Tang, Zhi (The Eurographics Association, 2018)
      Geometric objects in educational materials are often illustrated as 2D line drawings, which results in the loss of depth information. To alleviate the problem of fully understanding the 3D structure of geometric objects, ...
    • StretchDenoise: Parametric Curve Reconstruction with Guarantees by Separating Connectivity from Residual Uncertainty of Samples 

      Ohrhallinger, Stefan; Wimmer, Michael (The Eurographics Association, 2018)
      We reconstruct a closed denoised curve from an unstructured and highly noisy 2D point cloud. Our proposed method uses a two-pass approach: Previously recovered manifold connectivity is used for ordering noisy samples along ...
    • Light-Field DVR on GPU for Streaming Time-Varying Data 

      Ganter, David; Alain, Martin; Hardman, David; Smolic, Aljosa; Manzke, Michael (The Eurographics Association, 2018)
      Direct Volume Rendering (DVR) of volume data can be a memory intensive task in terms of footprint and cache-coherency. Rayguided methods may not be the best option to interactively render to light-fields due to feedback ...
    • Skeleton-based Generalized Cylinder Deformation under the Relative Curvature Condition 

      Ma, Ruibin; Zhao, Qingyu; Wang, Rui; Damon, James; Rosenman, Julian; Pizer, Stephen (The Eurographics Association, 2018)
      Deformation of a generalized cylinder with a parameterized shape change of its centerline is a non-trivial task when the surface is represented as a high-resolution triangle mesh, particularly when self-intersection and ...
    • Gauss-Seidel Progressive Iterative Approximation (GS-PIA) for Loop Surface Interpolation 

      Wang, Zhihao; Li, Yajuan; Ma, Weiyin; Deng, Chongyang (The Eurographics Association, 2018)
      We propose a Gauss-Seidel progressive iterative approximation (GS-PIA) method for Loop subdivision surface interpolation by combining classical Gauss-Seidel iterative method for linear system and progressive iterative ...
    • Spherical Blue Noise 

      Wong, Kin-Ming; Wong, Tien-Tsin (The Eurographics Association, 2018)
      We present a physically based method which generates unstructured uniform point set directly on the S2-sphere. Spherical uniform point sets are useful for illumination sampling in Quasi Monte Carlo (QMC) rendering but it ...
    • Anisotropic Spectral Manifold Wavelet Descriptor for Deformable Shape Analysis and Matching 

      Li, Qinsong; Liu, Shengjun; Hu, Ling; Liu, Xinru (The Eurographics Association, 2018)
      In this paper, we present a novel framework termed Anisotropic Spectral Manifold Wavelet Transform (ASMWT) for shape analysis. ASMWT comprehensively analyzes the signals from multiple directions on local manifold regions ...
    • Extreme Feature Regions for Image Matching 

      Fan, Baijiang; Rao, Yunbo; Pu, Jiansu; Deng, Jianhua (The Eurographics Association, 2018)
      Extreme feature regions are increasingly critical for many image matching applications on affine image-pairs. In this paper, we focus on the time-consumption and accuracy of using extreme feature regions to do the ...
    • Robust Material Graphs for Volume Rendering 

      Sharma, Ojaswa; Arora, Tushar; Khattar, Apoorv (The Eurographics Association, 2018)
      A good transfer function in volume rendering requires careful consideration of the materials present in a volume. In this work we propose a graph based method that considerably reduces manual effort required in designing ...
    • Frontmatter: Pacific Graphics 2018 - Short Papers and Posters 

      Fu, Hongbo; Ghosh, Abhijeet; Kopf, Johannes (The Eurographics Association, 2018)
    • Japanese Kanji Font Style Transfer based on GAN with Unpaired Training 

      Sakai, Hiroki; Niino, Daisuke; Ijiri, Takashi (The Eurographics Association, 2018)
      To design a whole package of Japanese font is labor consuming, since it usually contains about 30k kanji characters. To support an efficient design process, this poster attempts to adopt a style transfer algorithm for font ...
    • InspireMePosing: Learn Pose and Composition from Portrait Examples 

      Sheng, Bin; Jin, Yuxi; Li, Ping; Wang, Wenxiao; Fu, Hongbo; Wu, Enhua (The Eurographics Association, 2018)
      Since people tend to build relationship with others by personal photography, capturing high quality photographs on mobile device has become a strong demand. We propose a portrait photography guidance system to guide user's ...
    • Efficient Metropolis Path Sampling for Material Editing and Re-rendering 

      Yamaguchi, Tomoya; Yatagawa, Tatsuya; Morishima, Shigeo (The Eurographics Association, 2018)
      This paper proposes efficient path sampling for re-rendering scenes after material editing. The proposed sampling method is based on Metropolis light transport (MLT) and distributes more path samples to pixels whose values ...
    • Modeling Detailed Cloud Scene from Multi-source Images 

      Cen, Yunchi; Liang, Xiaohui; Chen, Junping; Yang, Bailin; Li, Frederick W. B. (The Eurographics Association, 2018)
      Realistic cloud is essential for enhancing the quality of computer graphics applications, such as flight simulation. Data-driven method is an effective way in cloud modeling, but existing methods typically only utilize one ...
    • Progressive 3D Scene Understanding with Stacked Neural Networks 

      Song, Youcheng; Sun, Zhengxing (The Eurographics Association, 2018)
      3D scene understanding is difficult due to the natural hierarchical structures and complicated contextual relationships in the 3d scenes. In this paper, a progressive 3D scene understanding method is proposed. The scene ...
    • Robust and Efficient SPH Simulation for High-speed Fluids with the Dynamic Particle Partitioning Method 

      Zheng, Zhong; Gao, Yang; Li, Shuai; Qin, Hong; Hao, Aimin (The Eurographics Association, 2018)
      In this paper, our research efforts are devoted to the efficiency issue of the SPH simulation when the ratio of velocities among fluid particles is large. Specifically, we introduce a k-means clustering method into the SPH ...
    • A Deep Learned Method for Video Indexing and Retrieval 

      Men, Xin; Zhou, Feng; Li, Xiaoyong (The Eurographics Association, 2018)
      In this paper, we proposed a deep neural network based method for content based video retrieval. Our approach leveraged the deep neural network to generate the semantic information and introduced the graph-based storage ...
    • Mesh Parameterization: a Viewpoint from Constant Mean Curvature Surfaces 

      Zhao, Hui; Su, Kehua; Li, Chenchen; Zhang, Boyu; Liu, Shirao; Yang, Lei; Lei, Na; Gortler, Steven J.; Gu, Xianfeng (The Eurographics Association, 2018)
      We present a unified mesh paramterization algorithm for both planar and spheric domains based on mesh deformation. Unlike previous methods, our approach can produce intermediate frames from the original to target meshes. ...