Denoising Deep Monte Carlo Renderings

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Date
2019
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© 2019 The Eurographics Association and John Wiley & Sons Ltd.
Abstract
We present a novel algorithm to denoise deep Monte Carlo renderings, in which pixels contain multiple colour values, each for a different range of depths. Deep images are a more expressive representation of the scene than conventional flat images. However, since each depth bin receives only a fraction of the flat pixel's samples, denoising the bins is harder due to the less accurate mean and variance estimates. Furthermore, deep images lack a regular structure in depth—the number of depth bins and their depth ranges vary across pixels. This prevents a straightforward application of patch‐based distance metrics frequently used to improve the robustness of existing denoising filters. We address these constraints by combining a flat image‐space non‐local means filter operating on pixel colours with a cross‐bilateral filter operating on auxiliary features (albedo, normal, etc.). Our approach significantly reduces noise in deep images while preserving their structure. To our best knowledge, our algorithm is the first to enable efficient deep‐compositing workflows with denoised Monte Carlo renderings. We demonstrate the performance of our filter on a range of scenes highlighting the challenges and advantages of denoising deep images.
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@article{
10.1111:cgf.13533
, journal = {Computer Graphics Forum}, title = {{
Denoising Deep Monte Carlo Renderings
}}, author = {
Vicini, D.
and
Adler, D.
and
Novák, J.
and
Rousselle, F.
and
Burley, B.
}, year = {
2019
}, publisher = {
© 2019 The Eurographics Association and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.13533
} }
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