Show simple item record

dc.contributor.authorBarbulescu, Adelaen_US
dc.contributor.authorGarcia, Maximeen_US
dc.contributor.authorVaufreydaz, Dominiqueen_US
dc.contributor.authorCani, Marie Pauleen_US
dc.contributor.authorRonfard, Rémien_US
dc.contributor.editorWilliam Bares and Vineet Gandhi and Quentin Galvane and Remi Ronfarden_US
dc.date.accessioned2017-04-22T17:13:04Z
dc.date.available2017-04-22T17:13:04Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-031-4
dc.identifier.issn2411-9733
dc.identifier.urihttp://dx.doi.org/10.2312/wiced.20171074
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/wiced20171074
dc.description.abstractPretend play is a storytelling technique, naturally used from very young ages, which relies on object substitution to represent the characters of the imagined story. We propose "Make-believe", a system for making movies from pretend play by using 3D printed figurines as props. We capture the rigid motions of the figurines and the gestures and facial expressions of the storyteller using Kinect cameras and IMU sensors and transfer them to the virtual story-world. As a proof-of-concept, we demonstrate our system with an improvised story involving a prince and a witch, which was successfully recorded and transferred into 3D animation.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectAnimation H.5.2 [Information Interfaces and Presentation]
dc.subjectUser Interfaces
dc.subjectInteraction styles
dc.titleMaking Movies from Make-Believe Gamesen_US
dc.description.seriesinformationEurographics Workshop on Intelligent Cinematography and Editing
dc.description.sectionheadersHuman-Machine Collaborations in Film
dc.identifier.doi10.2312/wiced.20171074
dc.identifier.pages51-54


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record