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dc.contributor.authorPunpongsanon, Parinyaen_US
dc.contributor.authorGuy, Emilieen_US
dc.contributor.authorBoubekeur, Tamyen_US
dc.contributor.authorIwai, Daisukeen_US
dc.contributor.authorSato, Kosukeen_US
dc.contributor.editorYuki Hashimoto and Torsten Kuhlen and Ferran Argelaguet and Takayuki Hoshi and Marc Erich Latoschiken_US
dc.date.accessioned2014-12-17T13:13:20Z
dc.date.available2014-12-17T13:13:20Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-77-4en_US
dc.identifier.urihttp://dx.doi.org/10.2312/ve.20141377en_US
dc.description.abstractWith the growing interest in virtual reality, mid-air ground navigation is becoming a fundamental interaction for a large collection of application scenarios. While classical input devices (e.g., mouse/keyboard, gamepad, touchscreen) have their own ground navigation standards, mid-air techniques still lack natural mechanisms for travelling in the scene. In particular, for most applications, the user should navigate in the scene while still being able to interact with its content using her hands, and observe the displayed content moving her eyes and locally rotating her head. Since most ground navigation scenarios require only two degrees of freedom to move forward/backward and rotate the view to the left or right, we propose a mid-air ground navigation control model which lets the user's hands, eyes or local head orientation completely free, making use of the remaining tracked body elements to tailor the navigation.We also study its desired porperties, such as being easy to discover, control, socially acceptable, accurate and not tiring.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectInformation Interfaces and Presentation (e.g.en_US
dc.subjectHCI) [H.5.2]en_US
dc.subjectUser Interfacesen_US
dc.titleGround Navigation in 3D Scenes using Simple Body Motionsen_US
dc.description.seriesinformationICAT-EGVE 2014 - Posters and Demosen_US
dc.description.sectionheadersDemosen_US


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