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dc.contributor.authorCeconello, Mauroen_US
dc.contributor.authorSpallazzo, Davideen_US
dc.contributor.editorChiara Eva Catalano and Livio De Lucaen_US
dc.date.accessioned2016-10-05T06:27:45Z
dc.date.available2016-10-05T06:27:45Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-011-6
dc.identifier.issn2312-6124
dc.identifier.urihttp://dx.doi.org/10.2312/gch.20161401
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20161401
dc.description.abstractThe paper describes, frames and analyses the exhibit Leonardo Plays Leonardo. Milan. Life. Nature. at Fondazione Stelline in Milan. This gesture-based interactive installation, located in the cloister of Palazzo delle Stelline, showcases Leonardo da Vinci and his Milanese years. The project is based on the idea of digital encounter and allows visitors to meet a real size simulated hologram of the Renaissance Master who tells several short stories about his life, his years in Milan and his relationship with nature. The article frames the projects in the context of digital encounters in CH field and embodied interaction systems, describes how the system was realized and presents preliminary data about the usage.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectApplied computing
dc.subjectArts and humanities
dc.subjectInformation systems
dc.subjectMultimedia content creation
dc.subjectHuman
dc.subjectcentered computing
dc.subjectGestural input
dc.titleVis-à-vis with Leonardo. Designing Digital Encountersen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersInteractive Environments and Applications II
dc.identifier.doi10.2312/gch.20161401
dc.identifier.pages171-178


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