dc.contributor.author | Ceconello, Mauro | en_US |
dc.contributor.author | Spallazzo, Davide | en_US |
dc.contributor.editor | Chiara Eva Catalano and Livio De Luca | en_US |
dc.date.accessioned | 2016-10-05T06:27:45Z | |
dc.date.available | 2016-10-05T06:27:45Z | |
dc.date.issued | 2016 | |
dc.identifier.isbn | 978-3-03868-011-6 | |
dc.identifier.issn | 2312-6124 | |
dc.identifier.uri | http://dx.doi.org/10.2312/gch.20161401 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/gch20161401 | |
dc.description.abstract | The paper describes, frames and analyses the exhibit Leonardo Plays Leonardo. Milan. Life. Nature. at Fondazione Stelline in Milan. This gesture-based interactive installation, located in the cloister of Palazzo delle Stelline, showcases Leonardo da Vinci and his Milanese years. The project is based on the idea of digital encounter and allows visitors to meet a real size simulated hologram of the Renaissance Master who tells several short stories about his life, his years in Milan and his relationship with nature. The article frames the projects in the context of digital encounters in CH field and embodied interaction systems, describes how the system was realized and presents preliminary data about the usage. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Applied computing | |
dc.subject | Arts and humanities | |
dc.subject | Information systems | |
dc.subject | Multimedia content creation | |
dc.subject | Human | |
dc.subject | centered computing | |
dc.subject | Gestural input | |
dc.title | Vis-à-vis with Leonardo. Designing Digital Encounters | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics and Cultural Heritage | |
dc.description.sectionheaders | Interactive Environments and Applications II | |
dc.identifier.doi | 10.2312/gch.20161401 | |
dc.identifier.pages | 171-178 | |