Show simple item record

dc.contributor.authorBönsch, Andreaen_US
dc.contributor.authorGüths, Katharinaen_US
dc.contributor.authorEhret, Jonathanen_US
dc.contributor.authorKuhlen, Torsten W.en_US
dc.contributor.editorMaiero, Jens and Weier, Martin and Zielasko, Danielen_US
dc.date.accessioned2021-09-07T13:40:08Z
dc.date.available2021-09-07T13:40:08Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-159-5
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20211336
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20211336
dc.description.abstractScene exploration allows users to acquire scene knowledge on entering an unknown virtual environment. To support users in this endeavor, aided wayfinding strategies intentionally influence the user's wayfinding decisions through, e.g., signs or virtual guides. Our focus, however, is an unaided wayfinding strategy, in which we use virtual pedestrians as social cues to indirectly and subtly guide users through virtual environments during scene exploration. We shortly outline the required pedestrians' behavior and results of a first feasibility study indicating the potential of the general approach.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectPerception
dc.subjectHuman centered computing
dc.subjectUser studies
dc.subjectApplied computing
dc.subjectPsychology
dc.titleIndirect User Guidance by Pedestrians in Virtual Environmentsen_US
dc.description.seriesinformationICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/egve.20211336
dc.identifier.pages7-8


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record