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dc.contributor.authorNagamachi, Kazuyaen_US
dc.contributor.authorKato, Yukien_US
dc.contributor.authorSugimoto, Makien_US
dc.contributor.authorInami, Masahikoen_US
dc.contributor.authorKitazaki, Michiteruen_US
dc.contributor.editorKulik, Alexander and Sra, Misha and Kim, Kangsoo and Seo, Byung-Kuken_US
dc.date.accessioned2020-12-01T16:10:56Z
dc.date.available2020-12-01T16:10:56Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-112-0
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20201275
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20201275
dc.description.abstractVRChat is one of social virtual reality platforms and getting popular. Pseudo physical contacts are used for communication in VRChat. We performed a questionnaire survey for VRChat users (N=341) in Japan to take statistics of users and their avatars, and to investigate effects of pseudo physical contacts on interpersonal attractiveness and communication. Users were 87% male, 8% female, and 4% neutral genders in the real world, while their avatars were 4% male, 87% female, and 9% neutral. Participants answered that the interpersonal attractiveness increased and the communication difficulty decreased after pseudo physical contacts, suggesting that the pseudo physical contact may improve our social relationship without actual touch.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman centered computing
dc.subjectVirtual reality
dc.titlePseudo Physical Contact and Communication in VRChat: A Study with Survey Method in Japanese Usersen_US
dc.description.seriesinformationICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/egve.20201275
dc.identifier.pages13-14


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