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dc.contributor.authorSchmidt, S.en_US
dc.contributor.authorBruder, G.en_US
dc.contributor.authorSteinicke, F.en_US
dc.contributor.editorTony Huang and Arindam Deyen_US
dc.date.accessioned2017-11-21T15:42:18Z
dc.date.available2017-11-21T15:42:18Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-052-9
dc.identifier.urihttp://dx.doi.org/10.2312/egve.20171380
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20171380
dc.description.abstractWe present first approaches to manipulate perceived spatial relationships between the user and real-world objects by introducing perceptual illusions to a projection-based augmented reality (AR) environment. Therefore, we analyzed the effect of three monoscopic illusions, which are inspired by visual arts, i. e., (i) color temperature, (ii) luminance contrast and (iii) blur. The results provide positive indications that computer-generated projected illusions can influence the human depth perception in such an environment, even in the presence of additional conflicting depth cues.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectMixed / augmented reality
dc.subjectEmpirical studies in HCI
dc.titleA Pilot Study of Altering Depth Perception with Projection-Based Illusionsen_US
dc.description.seriesinformationICAT-EGVE 2017 - Posters and Demos
dc.description.sectionheadersPosters B
dc.identifier.doi10.2312/egve.20171380
dc.identifier.pages33-34


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