Show simple item record

dc.contributor.authorSchmidt, S.en_US
dc.contributor.authorSteinicke, F.en_US
dc.contributor.editorTony Huang and Arindam Deyen_US
dc.date.accessioned2017-11-21T15:42:10Z
dc.date.available2017-11-21T15:42:10Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-052-9
dc.identifier.urihttp://dx.doi.org/10.2312/egve.20171366
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20171366
dc.description.abstractMost traditional museums still rely on physical artifacts since their authenticity and uniqueness foster an emotional engagement with the objects themselves and the stories they are supposed to tell the visitor. However, the context of the exhibition space makes it difficult to vividly present information that are closely related to the origin of the artifact. In this regard, we propose a 3D projection-based augmented reality setup, which keeps the focus on a physical exhibit and at the same time allows visitors to seamlessly switch to virtual representations of the exhibit's original appearance and context.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectMixed / augmented reality
dc.subjectApplied computing
dc.subjectInteractive learning environments
dc.titleA Projection-Based Augmented Reality Setup for Blended Museum Experiencesen_US
dc.description.seriesinformationICAT-EGVE 2017 - Posters and Demos
dc.description.sectionheadersPosters A
dc.identifier.doi10.2312/egve.20171366
dc.identifier.pages5-6


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record