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dc.contributor.authorHjelmervik, Jon M.en_US
dc.contributor.authorFuchs, Franz G.en_US
dc.contributor.editorB. Bickel and T. Ritschelen_US
dc.date.accessioned2015-04-15T08:32:44Z
dc.date.available2015-04-15T08:32:44Z
dc.date.issued2015en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egsh.20151016en_US
dc.description.abstractFlexible surface types on irregular grids, such as T-splines and LR-splines, are gaining popularity in science and industry due to the possibility for local grid refinement. We present a novel rendering algorithm for those surface types that guarantees pixel-accurate geometry and water-tight tessellation (no drop-outs). Before rendering, we extract the Bézier coefficients. The resulting irregular grids of Bézier patches are then rendered using a multistage algorithm, that decouples the tesselator and the patch geometry. The implementation using OpenGL utilizes compute shaders and hardware tessellation functionality. We showcase interactive rendering achieved by our approach on three representative use cases.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectViewing algorithmsen_US
dc.titleInteractive Pixel-Accurate Rendering of LR-Splines and T-Splinesen_US
dc.description.seriesinformationEG 2015 - Short Papersen_US
dc.description.sectionheadersRendering and Imagesen_US
dc.identifier.doi10.2312/egsh.20151016en_US
dc.identifier.pages65-68en_US


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