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dc.contributor.authorRedford, Adamen_US
dc.contributor.authorMikulski, Richarden_US
dc.contributor.authorAnderson, Eike Falken_US
dc.contributor.editorRitschel, Tobias and Eilertsen, Gabrielen_US
dc.date.accessioned2020-05-24T13:40:47Z
dc.date.available2020-05-24T13:40:47Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-104-5
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egp.20201036
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egp20201036
dc.description.abstractWe present a streamlined workflow for the 3D reconstruction of skeletal fragments, suitable for bioarchaeological analysis as well as public engagement and based on practices and applications from the feature film visual effects industry. Using a lowcost single-camera photogrammetry rig for close range photogrammetry and processing the results using standard 3D asset creation software from the visual effects industry, the resulting 3D models achieve a resolution that is sufficient for the clear representation of bone elements and any gross changes affecting them, such as severe trauma.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/]
dc.titleStreamlining Photogrammetry Reconstructions of Bone Fragments for Bioarchaeological Analysis, Conservation, and Public Engagementen_US
dc.description.seriesinformationEurographics 2020 - Posters
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/egp.20201036
dc.identifier.pages5-6


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License