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    High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds

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    Date
    2017
    Author
    Bouchiba, Hassan
    Groscot, Raphaël
    Deschaud, Jean-Emmanuel
    Goulette, François
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    Abstract
    We present a novel real-time screen-space rendering algorithm for real-world 3D scanned datasets. Our method takes advantage of the pull phase of a pull-push pyramidal filling algorithm in order to feed a hidden point removal operator. The push phase is then used to fill the final framebuffer. We demonstrate on a real-world complex dataset that our method produces better visual results and is more efficient comparing to state of the art algorithms.
    BibTeX
    @inproceedings {egp.20171035,
    booktitle = {EG 2017 - Posters},
    editor = {Pierre Benard and Daniel Sykora},
    title = {{High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds}},
    author = {Bouchiba, Hassan and Groscot, Raphaël and Deschaud, Jean-Emmanuel and Goulette, François},
    year = {2017},
    publisher = {The Eurographics Association},
    ISSN = {1017-4656},
    DOI = {10.2312/egp.20171035}
    }
    URI
    http://dx.doi.org/10.2312/egp.20171035
    https://diglib.eg.org:443/handle/10.2312/egp20171035
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