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dc.contributor.authorRahman, Aminuren_US
dc.contributor.authorClift, Louis G.en_US
dc.contributor.authorClark, Adrian F.en_US
dc.contributor.editorVidal, Franck P. and Tam, Gary K. L. and Roberts, Jonathan C.en_US
dc.date.accessioned2019-09-11T05:09:06Z
dc.date.available2019-09-11T05:09:06Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-096-3
dc.identifier.urihttps://doi.org/10.2312/cgvc.20191264
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/cgvc20191264
dc.description.abstractWe describe the implementation of a gesture recognition facility for navigating through virtual reality applications in a shared VR facility. An implementation based around the Microsoft Kinect is described and the fruits of several years' experience are summarized. An alternative implementation based around the OpenPose library is then presented and the two are compared.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectUser interface programming
dc.subjectVirtual reality
dc.subjectCollaborative and social computing systems and tools
dc.titleComparing Gestural Interfaces using Kinect and OpenPoseen_US
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/cgvc.20191264
dc.identifier.pages103-104


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