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dc.contributor.authorHunkins, Daltonen_US
dc.contributor.editor-en_US
dc.date.accessioned2015-12-10T13:43:19Z
dc.date.available2015-12-10T13:43:19Z
dc.date.issued17-9-2009en_US
dc.identifier.issn-en_US
dc.identifier.urihttp://dx.doi.org/10.2312/cgems04-11-1354en_US
dc.description.abstractComputer Graphics: An Interactive Introduction with OpenGL is a suite of examples and interactive tutorials. The software is created for the person who wants an introduction to computer graphics using the OpenGL API. It is assumed that the reader is familiar with programming in the C++ language; knowledge of OpenGL is not a pre-requisite. Also, the tutorials and examples may be used in conjunction with many of the mainstream books on computer graphics.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectGraphics APIsen_US
dc.subject2D animationen_US
dc.subject3D animationen_US
dc.subject3D modellingen_US
dc.subjectAlgorithmicen_US
dc.subjectFundamentalsen_US
dc.subjectMathematicsen_US
dc.subjectSoftwareen_US
dc.subjectFundamentalsen_US
dc.subjectPhysicsen_US
dc.titleComputer Graphics: An Interactive Introduction with OpenGLen_US
dc.description.seriesinformationCGEMS - Computer Graphics Educational Materialsen_US
dc.description.sectionheadersModulesen_US
dc.identifier.doi10.2312/cgems04-11-1354en_US
dc.identifier.pagesDalton Hunkins-Graphics APIs, 2D animation, 3D animation, 3D modelling, Algorithmic, Fundamentals: Mathematics, Software, Fundamentals: Physicsen_US


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