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    Learning from Painting: Perspective-dependent Geometry Deformation for Perceptual Realism

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    117-120.pdf (207.0Kb)
    Date
    2007
    Author
    Franke, Ingmar Steffen
    Zavesky, Martin
    Dachselt, Raimund ORCID
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    Abstract
    Virtual environments and user interfaces in general can be improved by using the concept of Perceptual Realism, e.g. by means of non-photorealistic rendering techniques. The approach presented here follows a different path by reducing perceived geometric distortions, which typically occur for spherical objects while rendering scenes with a large angle of view. Learning from painting, we adopt the Renaissance painters principle of using multiperspective views and propose a perspective correction technique to overcome the mentioned problem. With it, three-dimensional transformations directly modify the geometry of particular objects within a scene to countervail their distortion during the rendering process. The approach results in an improved perceptual realism of the rendered images.
    BibTeX
    @inproceedings {10.2312:PE:VE2007Short:117-120,
    booktitle = {Eurographics Symposium on Virtual Environments, Short Papers and Posters},
    editor = {Bernd Froehlich and Roland Blach and Robert van Liere},
    title = {{Learning from Painting: Perspective-dependent Geometry Deformation for Perceptual Realism}},
    author = {Franke, Ingmar Steffen and Zavesky, Martin and Dachselt, Raimund},
    year = {2007},
    publisher = {The Eurographics Association},
    ISBN = {978-3-905673-64-7},
    DOI = {10.2312/PE/VE2007Short/117-120}
    }
    URI
    http://dx.doi.org/10.2312/PE/VE2007Short/117-120
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA