• Login
    View Item 
    •   Eurographics DL Home
    • Eurographics Local Chapter Events
    • EG UK Theory and Practice of Computer Graphics
    • EG UK Theory and Practice of Computer Graphics 2010
    • View Item
    •   Eurographics DL Home
    • Eurographics Local Chapter Events
    • EG UK Theory and Practice of Computer Graphics
    • EG UK Theory and Practice of Computer Graphics 2010
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Using the Discrete Fourier Transform for Character Motion Blending and Manipulation - a Streamlined Approach

    Thumbnail
    View/Open
    207-214.pdf (688.9Kb)
    Date
    2010
    Author
    Molnos, Michael R. L.
    Laycock, Stephen D.
    Day, Andy M.
    Pay-Per-View via TIB Hannover:

    Try if this item/paper is available.

    Metadata
    Show full item record
    Abstract
    Motion capture data allows natural-looking motion to be bestowed upon simulated characters. Research has sought ways of extending the range of motions it can reproduce. One such method involves blending between captured sequences in the frequency domain. This paper streamlines the approach taken by similar previous work. Higher efficiency is obtained both by shifting computations from runtime to pre-processing and by using a simpler technique, which is also more flexible allowing the method to be used for a greater range of motions. Furthermore, the already-known use of a triangular network defining a continuous blending space is instead presented as an adjustable interface element which is both intuitive and more flexible than applied to earlier work. As before input data may be sparse yet still allows the creation of a continuous spectrum of subtly varying motions, enabling characters to integrate well in their environment. Weighting calculation, blending and Fourier synthesis of realistic-looking motion using five harmonics requires 0.39 ?s per degree of freedom for each frame in the created sequence - a one-off cost incurred only when blending ratios change. This figure can be improved further using the proposed level-of-detail adjustments, which, combined with its small memory footprint, makes the method particularly suitable for the simulation of crowds.
    BibTeX
    @inproceedings {10.2312:LocalChapterEvents:TPCG:TPCG10:207-214,
    booktitle = {Theory and Practice of Computer Graphics},
    editor = {John Collomosse and Ian Grimstead},
    title = {{Using the Discrete Fourier Transform for Character Motion Blending and Manipulation - a Streamlined Approach}},
    author = {Molnos, Michael R. L. and Laycock, Stephen D. and Day, Andy M.},
    year = {2010},
    publisher = {The Eurographics Association},
    ISBN = {978-3-905673-75-3},
    DOI = {10.2312/LocalChapterEvents/TPCG/TPCG10/207-214}
    }
    URI
    http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG10/207-214
    Collections
    • EG UK Theory and Practice of Computer Graphics 2010

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA
     

     

    Browse

    All of Eurographics DLCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    Statistics

    View Usage Statistics

    BibTeX | TOC

    Create BibTeX Create Table of Contents

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA