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    Fast Rendering of Complex Dynamic Scenes

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    081-087.pdf (156.6Kb)
    Date
    2006
    Author
    Kovalcík, Vit
    Sochor, Jiri
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    Abstract
    We present a novel algorithm capable of rendering complex dynamic scenes at high frame rates. The key part of the algorithm is occlusion culling which is performed by an optimized usage of the hardware occlusion queries. The spatial organization of the scene using 2-level BSP-like hierarchy helps to speed up evaluating full and partial occlusion of the objects. The algorithm handles both static and dynamic objects and places no restrictions on the shape of objects.
    BibTeX
    @inproceedings {10.2312:LocalChapterEvents:TPCG:TPCG06:081-087,
    booktitle = {Theory and Practice of Computer Graphics 2006},
    editor = {Louise M. Lever and Mary McDerby},
    title = {{Fast Rendering of Complex Dynamic Scenes}},
    author = {Kovalcík, Vit and Sochor, Jiri},
    year = {2006},
    publisher = {The Eurographics Association},
    ISBN = {3-905673-59-2},
    DOI = {10.2312/LocalChapterEvents/TPCG/TPCG06/081-087}
    }
    URI
    http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG06/081-087
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    Eurographics Association copyright © 2013 - 2023 
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA