Towards Immersive Modeling - Challenges and Recommendations: A Workshop Analyzing the Needs of Designers
View/ Open
Date
2000Author
Deisinger, Joachim
Blach, Roland
Wesche, Gerold
Breining, Ralf
Simon, Andreas
Metadata
Show full item recordAbstract
Among the many applications now available in virtual environments (VEs), a modeling application to generate geometry is gaining in relevance. Immersive modeling in VE involves generating drafts and manipulating geometry within an immersive environment such as a CAVE, a Responsive Workbench or other immersive projection technologies. It is a field which will supply product design with new perspectives. This paper describes a workshop in which thirty-six design professionals, active in various branches of product design, tested three different types of prototype modelers. The analysis of their experience will help to improve such modeling applications and to further develop immersive modeling in general.
BibTeX
@inproceedings {10.2312:EGVE:EGVE00:145-156,
booktitle = {Eurographics Workshop on Virtual Environments},
editor = {J. D. Mulder and R. van Liere},
title = {{Towards Immersive Modeling - Challenges and Recommendations: A Workshop Analyzing the Needs of Designers}},
author = {Deisinger, Joachim and Blach, Roland and Wesche, Gerold and Breining, Ralf and Simon, Andreas},
year = {2000},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {3-211-83516-4},
DOI = {10.2312/EGVE/EGVE00/145-156}
}
booktitle = {Eurographics Workshop on Virtual Environments},
editor = {J. D. Mulder and R. van Liere},
title = {{Towards Immersive Modeling - Challenges and Recommendations: A Workshop Analyzing the Needs of Designers}},
author = {Deisinger, Joachim and Blach, Roland and Wesche, Gerold and Breining, Ralf and Simon, Andreas},
year = {2000},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {3-211-83516-4},
DOI = {10.2312/EGVE/EGVE00/145-156}
}