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dc.contributor.authorHuang, Jingen_US
dc.contributor.authorBoubekeur, Tamyen_US
dc.contributor.authorRitschel, Tobiasen_US
dc.contributor.authorHolländer, Matthiasen_US
dc.contributor.authorEisemann, Elmaren_US
dc.contributor.editorN. Avis and S. Lefebvreen_US
dc.date.accessioned2014-02-06T15:44:04Z
dc.date.available2014-02-06T15:44:04Z
dc.date.issued2011en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EG2011/short/029-032en_US
dc.description.abstractAmbient occlusion (AO) provides an effective approximation to global illumination that enjoys widespread use amongst practitioners. In this paper, we present a fast easy-to-implement separable approximation to screen space ambient occlusion. Computing occlusion first along a single direction and then transporting this occlusion into a second pass that is stochastically evaluating the final shading based on the AO estimates proves extremely efficient. Combined with interleaved sampling and geometry-aware blur, visually convincing results close to a non-separable occlusion can be obtained at much higher performance.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleSeparable Approximation of Ambient Occlusionen_US
dc.description.seriesinformationEurographics 2011 - Short Papersen_US


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