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dc.contributor.authorDong, Fengen_US
dc.contributor.authorLin, Haien_US
dc.contributor.authorClapworthy, Gordonen_US
dc.date.accessioned2015-02-19T11:09:54Z
dc.date.available2015-02-19T11:09:54Z
dc.date.issued2005en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2005.00825.xen_US
dc.description.abstractThis paper proposes a patch-based texture synthesis approach that cuts and stitches irregularly shaped texture patches to generate new texture images with minimized visual discontinuity. It works well on a wide range of textures. A semiautomatic algorithm is developed to obtain the irregularly shaped patches. To synthesize strictly structured textures, a regular pasting method is proposed to identify the texture structures and subsequently position the irregularly shaped patches according to the identified structures. The results and comparisons with related work are given.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleCutting and Pasting Irregularly Shaped Patches for Texture Synthesisen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume24en_US
dc.description.number1en_US
dc.identifier.doi10.1111/j.1467-8659.2005.00825.xen_US
dc.identifier.pages17-26en_US


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