Search
Now showing items 1-2 of 2
Advanced Environment Mapping in VR Applications
(The Eurographics Association, 2003)
In this paper, we propose an approach for rendering diffuse and glossy reflections using environment maps. This approach is geared towards VR applications, where realism and fast rendering is important. We exploit certain ...
A Framework for Dynamic Connectivity Meshes
(The Eurographics Association, 2003)
Implementing algorithms that are based on dynamic triangle meshes often requires updating internal datastructures as soon as the connectivity of the mesh changes. The design of a class hierarchy that is able to deal with ...