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Adaptive Tessellation of Subdivision Surfaces in OpenSG
(The Eurographics Association, 2003)
The need for realistic models especially in virtual reality environments leads us to freeform shapes like subdivision surfaces. Based on a standard polygonal mesh, the modeller can build various kinds of shapes using an ...
TRIPS - A Scalable Spatial Sound Library for OpenSG
(The Eurographics Association, 2003)
We present a Sound Library that is scalable on several computers and that brings the idea of a self-organized scenegraph to the Sound Library's interface. It supports the implementation of audio features right from the ...
Preserving Realism in Real-Time Rendering of Bidirectional Texture Functions
(The Eurographics Association, 2003)
The Bidirectional Texture Function (BTF) is a suitable representation for the appearance of highly detailed surface structures under varying illumination and viewing conditions. Since real-time rendering of the full BTF ...