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Displacement Mapping using Scan Conversion Hardware Architectures
(Blackwell Publishers Ltd and the Eurographics Association., 2001)
This paper presents a novel algorithm and architectures for perspective correct displacement of the surface geometry of a polygonal model using a displacement map. This new displaced surface geometry is passed onto a ...
Multiresolution for Algebraic Curves and Surfaces using Wavelets
(Blackwell Publishers Ltd and the Eurographics Association., 2001)
This paper describes a multiresolution method for implicit curves and surfaces. The method is based on wavelets, and is able to simplify the topology. The implicit curves and surfaces are defined as the zero-valued piece-wise ...
A Recursive Subdivision Algorithm for Piecewise Circular Spline
(Blackwell Publishers Ltd and the Eurographics Association., 2001)
We present an algorithm for generating a piecewise G1 circular spline curve from an arbitrary given control polygon. For every corner, a circular biarc is generated with each piece being parameterized by its arc length. ...
Visualizing Stars and Emission Nebulas
(Blackwell Publishers Ltd and the Eurographics Association., 2001)
We describe star and nebula visualization techniques used to create a 3D volumetric visualization of the Orion Nebula. The nebula's ionization layer is modeled first as a surface model, derived from infrared and visible ...
Recent Advances in Volume Visualization
(Blackwell Publishers Ltd and the Eurographics Association, 2001)
In the past few years, there have been key advances in the three main approaches to the visualization of volumetric data: isosurfacing, slicing and volume rendering, which together make up the field of volume visualization.In ...
Adaptive Implicit Surface Polygonization Using Marching Triangles
(Blackwell Publishers Ltd and the Eurographics Association, 2001)
This paper presents several improvements to the marching triangles algorithm for general implicit surfaces. The original method generates equilateral triangles of constant size almost everywhere on the surface. We present ...
A Novel Approach for Delaunay 3D Reconstruction with a Comparative Analysis in the Light of Applications
(Blackwell Publishers Ltd and the Eurographics Association, 2001)
This paper presents a novel algorithm for volumetric reconstruction of objects from planar sections using Delaunay triangulation, which solves the main problems posed to models defined by reconstruction, particularly from ...
Adaptive Representation of Specular Light
(Blackwell Publishers Ltd and the Eurographics Association, 2001)
Caustics produce beautiful and intriguing illumination patterns. However, their complex behavior makes them difficult to simulate accurately in all but the simplest configurations. To capture their appearance, we present ...
Fast and Controllable Simulation of the Shattering of Brittle Objects
(Blackwell Publishers Ltd and the Eurographics Association, 2001)
We present a method for the rapid and controllable simulation of the shattering of brittle objects under impact. An object is represented as a set of point masses connected by distance-preserving linear constraints. This ...
Constrained Fairing for Meshes
(Blackwell Publishers Ltd and the Eurographics Association, 2001)
In this paper, we present a novel fairing algorithm for the removal of noise from uniform triangular meshes without shrinkage and serious distortion. The key feature of this algorithm is to keep all triangle centers invariant ...