Now showing items 1-6 of 6

    • Fast Rendering of Complex Dynamic Scenes 

      Kovalcík, Vit; Sochor, Jiri (The Eurographics Association, 2006)
      We present a novel algorithm capable of rendering complex dynamic scenes at high frame rates. The key part of the algorithm is occlusion culling which is performed by an optimized usage of the hardware occlusion queries. ...
    • Perceived Rendering Thresholds for High-Fidelity Graphics on Small Screen Devices 

      Aranha, M.; Debattista, K.; Chalmers, A.; Hill, S. (The Eurographics Association, 2006)
      Small screen devices, also known as small-form-factor (SFF) devices including mobile phones and ultra mobile PCs are increasingly ubiquitous. Their uses includes gaming, navigation and interactive visualisation. SFF devices ...
    • Perception-based Lighting Design 

      Ha, Hai Nam; Olivier, Patrick (The Eurographics Association, 2006)
      Perception-based lighting design approaches model image quality using a cognitively grounded objective function which is in turn optimised through manipulation of the lighting parameters of a scene. We present, and ...
    • Physically Based Simulation and Visualization of Fire in Real-Time using the GPU 

      Rødal, Samuel; Storli, Geir; Gundersen, Odd Erik (The Eurographics Association, 2006)
      In this paper we present a physically based framework for real-time simulation and visualization of fire using the GPU. The physics of fire is modeled through a combination of a fluid solver and a combustion process causing ...
    • Polynomial Approximation of Blinn-Phong Model 

      Öztürk, Aydin; Bilgili, Ahmet; Kurt, Murat (The Eurographics Association, 2006)
      The Phong model has been one of the oldest and the most popular reflection models in Computer Graphics. It can be used to model specular highlights of various materials. In this paper, we consider a polynomial model and ...
    • Structured Image Techniques for Efficient High-Fidelity Graphics 

      Yang, X.; Debattista, K.; Chalmers, A. (The Eurographics Association, 2006)
      Global illumination rendering in real-time for high-fidelity graphics remains one of the biggest challenges for computer graphics in the foreseeable future. Recent work has shown that significant amounts of time can be ...