Browsing EG UK Theory and Practice of Computer Graphics 2005 by Title
Now showing items 21-27 of 27
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Simulation and Visualization of a large scale Real Time Multi-Robot system
(The Eurographics Association, 2005)This paper describes the software implementation and the visualization aspects of an interaction-communication protocol within a large scalable multi-robot system. It investigates the current communication protocols within ... -
skML a Markup Language for Distributed Collaborative Visualization
(The Eurographics Association, 2005)This paper describes a reference model and a markup language for representing processing and dataflow in distributed collaborative visualization applications. The language, skML, enables processing to be represented at ... -
Towards Realism in Facial Image Prototyping: Results of a Wavelet MRF Method
(The Eurographics Association, 2005)The ability to combine multiple images to produce a composite that is representative of the set has applications in psychology research, medical imaging and entertainment. Current techniques using a combination of image ... -
Ubiquitous Virtual Reality: Accessing Shared Virtual Environments through Videoconferencing Technology
(The Eurographics Association, 2005)This paper presents an alternative to existing methods for remotely accessing Virtual Reality (VR) systems. Common solutions are based on specialised software and/or hardware capable of rendering 3D content, which not only ... -
Virtual Sculpting Using Implicit Surfaces with Scattered Data Interpolation
(The Eurographics Association, 2005)This paper presents a virtual sculpting system that shows an approach to the interactive deformation of soft objects. The soft objects are represented by implicit surfaces which are visualized using a constrained particle ... -
Visualization of Smoothed Particle Hydrodynamics for Astrophysics
(The Eurographics Association, 2005)Scientific visualization still presents a number of challenges. Effective visualization straddles several problem domains - the data structures needed to support visualization of large data sets, rendering techniques for ... -
VRECKO: Virtual Reality Framework
(The Eurographics Association, 2005)In this paper, we present a framework for experimenting with virtual environments. The architecture of the system VRECKO is designed for the rapid prototyping of techniques for human-computer interaction. The architecture ...