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A Distance Hierarchy to Detect Collisions Between Deformable Objects
(The Eurographics Association, 2007)
To detect collisions between deformable objects we introduce an algorithm that computes the closest distances between certain feature points defined in their meshes. The strategy is to divide the objects into regions and ...
A Haptic System for Drilling into Volume Data with Polygonal Tools
(The Eurographics Association, 2009)
With the developments of volume visualization technology for complex data sets comes new challenges in terms of user interaction and information extraction. Volume haptics has proven itself to be an effective way of ...
Real-Time Traffic Simulation Using Cellular Automata
(The Eurographics Association, 2010)
In this paper, we present a method to simulate large-scale traffic networks, at real-time frame-rates. Our novel contributions include a method to automatically generate a road graph from real-life data, and our extension ...
Using the Discrete Fourier Transform for Character Motion Blending and Manipulation - a Streamlined Approach
(The Eurographics Association, 2010)
Motion capture data allows natural-looking motion to be bestowed upon simulated characters. Research has sought ways of extending the range of motions it can reproduce. One such method involves blending between captured ...
An Edge-based Approach to Adaptively Refining a Mesh for Cloth Deformation
(The Eurographics Association, 2009)
Simulating cloth in real-time is a challenging endeavour due to the number of triangles necessary to depict the potentially frequent changes in curvature, in combination with the physics calculations which model the ...
Remodelling of Botanical Trees for Real-Time Simulation
(The Eurographics Association, 2011)
This paper proposes a technique to use virtual trees created with an industry recognised modelling tool. Initially the skeletal structure is extracted and processed to generate a continuous mesh suitable for high quality, ...