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Adaptive trimming of cubic triangular Bézier patches
(The Eurographics Association, 2006)
We present a method to handle cubic trimmed triangular Bézier patches. This scheme makes use of levels of detail and surface subdivision to achieve a fast and flexible hierarchical data structure that is specially useful ...
GPU-based Evaluation of Boolean Operations on Triangulated Solids
(The Eurographics Association, 2006)
This paper presents a robust method for evaluating boolean operations on triangle meshes. It is based on a fast and reliable point-in-solid algorithm that works with B-Rep representations. With this method, several boolean ...