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    Continuity and Interpolation Techniques for Computer Graphics 

    González García, Francisco (González García, 2013)
    In Computer Graphics applications, it is a common practice to texture 3D models to applymaterial properties to them. Then, once the models are textured, they are deformedto create new poses that can be more appropriate for ...
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    Algorithms and Interfaces for Real-Time Deformation of 2D and 3D Shapes 

    Jacobson, Alec (Jacobson, 2013-05-01)
    This thesis investigates computer algorithms and user interfaces which assist in the process of deforming raster images, vector graphics, geometric models and animated characters in real time. Many recent works have focused ...
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    Of Assembling Small Sculptures and Disassembling Large Geometry 

    Kerber, Jens (Kerber, 2013-09-17)
    This thesis describes the research results and contributions that have been achieved during the author's doctoral work. It is divided into two independent parts, each of which is devoted to a particular research aspect.The ...
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    The Probabilistic Active Shape Model: From Model Construction to Flexible Medical Image Segmentation 

    Kirschner, Matthias (Kirschner, 2013-07-04)
    Automatic processing of three-dimensional image data acquired with computed tomography or magnetic resonance imaging plays an increasingly important role in medicine. For example, the automatic segmentation of anatomical ...
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    Volumetric Visualization Techniques of Rigid and Deformable Models for Surgery Simulation 

    Herrera Asteasu, Imanol (Herrera Asteasu, 2013-10-15)
    Virtual reality computer simulation is nowadays widely used in various fields, such as aviation, military or medicine. However, the current simulators do not completely fulfill the necessary requirements for some fields. ...
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    Advanced Editing Methods for Image and Video Sequences 

    Granados, Miguel (Granados, 2013-09-10)
    In the context of image and video editing, this thesis proposes methods for modifying the semantic content of a recorded scene. Two different editing problems are approached: First, the removal of ghosting artifacts from ...
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    Processing and tracking human motions using optical, inertial, and depth sensors 

    Helten, Thomas (Helten, Thomas, 2013-12-13)
    The processing of human motion data constitutes an important strand of research with many applications in computer animation, sport science and medicine. Currently, there exist various systems for recording human ...
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    Reciprocal Shading for Mixed Reality 

    Knecht, Martin (Knecht, 2013-12-19)
    Reciprocal shading for mixed reality aims to integrate virtual objects into real environments in a way that they are in the ideal case indistinguishable from real objects. It is therefore an attractive technology for ...
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    Interactive Visual Analysis in Automotive Engineering Design 

    Konyha, Zoltan (Konyha, 2013-02-01)
    Computational simulation has become instrumental in the design process in automotive engineering. Virtually all components and subsystems of automobiles can be simulated. The simulation can be repeated many times with ...
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    Shapes in Vector Fields 

    Martinez Esturo, Janick (Martinez Esturo, 2013-10-25)
    Geometric shapes are the basic building blocks of any graphicsrelated application.The effective manipulation of shapes is therefore of central interest formany relevant problems.In particular, there is a growing demand for ...
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    AuthorBremm, Sebastian (1)González García, Francisco (1)Granados, Miguel (1)Helten, Thomas (1)Herrera Asteasu, Imanol (1)Jacobson, Alec (1)Kerber, Jens (1)Kirschner, Matthias (1)Knecht, Martin (1)Kolomenkin, Michael (1)... View MoreDate Issued
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA