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    Continuity and Interpolation Techniques for Computer Graphics 

    González García, Francisco (González García, 2013)
    In Computer Graphics applications, it is a common practice to texture 3D models to applymaterial properties to them. Then, once the models are textured, they are deformedto create new poses that can be more appropriate for ...

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    González García, Francisco (1)
    Date Issued2013 (1)Has File(s)true (1)

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