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Measurement-based modeling and fabrication of deformable materials for human faces
(Bickel, 2010)
<p>This thesis investigates the combination of data-driven and physically basedtechniques for acquiring, modeling, and animating deformable materials,with a special focus on human faces. Furthermore, based on these ...
Study of parallel techniques applied to surface reconstruction from unorganized and unoriented point clouds
(Buchart Izaguirre, 2010-12-13)
Nowadays, digital representations of real objects are becoming biggeras scanning processes are more accurate, so the time required for thereconstruction of the scanned models is also increasing.This thesis studies the ...
NURBS-compatible subdivision surfaces
(Cashman, Thomas J., Mar 2010)
Two main technologies are available to design and represent freeformsurfaces: Non-Uniform Rational B-Splines (NURBS) and subdivision surfaces. Both representations are built on uniform B-splines, but they extend this ...
Real-time High Quality HDR Illumination and Tonemapped Rendering
(Michael, 2010-07-10)
Real-time realistic rendering of a computer generated scene is one of the core research areas in computer graphics as it is required in several applications such as computer games, training simulators, medical and architectural ...
A Stochastic Parallel Method for Real Time Monocular SLAM Applied to Augmented Reality
(Sanchez Tapia, 2010-12-10)
In augmented reality applications, the position and orientation of the observermust be estimated in order to create a virtual camera that renders virtual objectsaligned with the real scene. There are a wide variety of ...
Constraint-Based Surface Processing for Geometric Modeling and Architecture
(Eigensatz, Michael, 2011-03-14)
This thesis investigates the application and implementation of geometric constraints to manipulate, approximate, and optimize surfaces for modeling and architecture. In modeling, geometric constraints provide an ...
Exploiting Coherence in Lighting and Shading Computations
(Herzog, Robert, 2010-07-01)
Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-time applications nowadays. GI delivers important cues inthe perception of 3D virtual scenes, which is important for material ...
Process-Based Design of Multimedia Annotation Systems
(Hofmann, 06.12.2010)
Annotation of digital multimedia comprises a range of different application scenarios,supported media and annotation formats, and involved techniques. Accordingly, recentannotation environments provide numerous functions ...
Reconsidering Light Transport - Acquisition and Display of Real-World Reflectance and Geometry
(Matthias Hullin, 2010-12-15)
In this thesis, we cover three scenarios that violate common simplifying assumptions about the nature of light transport. We begin with the first ingredient to any 3D rendering: a geometry model. Most 3D scanners require ...
Visual Exploration and Analysisof Perfusion Data
(Oeltze, 2010-08-25)
Perfusionsdaten sind dynamische medizinische Bilddaten, welche den regionalen Blutfluss in Gewebe charakterisieren. Sie besitzen ein großes Potential in der medizinischen Diagnose, da sie, verglichen mit statischen Daten, ...