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    Measurement-based modeling and fabrication of deformable materials for human faces 

    Bickel, Bernd (Bickel, 2010)
    <p>This thesis investigates the combination of data-driven and physically basedtechniques for acquiring, modeling, and animating deformable materials,with a special focus on human faces. Furthermore, based on these ...
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    Study of parallel techniques applied to surface reconstruction from unorganized and unoriented point clouds 

    Buchart Izaguirre, Carlos Ignacio (Buchart Izaguirre, 2010-12-13)
    Nowadays, digital representations of real objects are becoming biggeras scanning processes are more accurate, so the time required for thereconstruction of the scanned models is also increasing.This thesis studies the ...
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    Real-time High Quality HDR Illumination and Tonemapped Rendering 

    Michael, Despina (Michael, 2010-07-10)
    Real-time realistic rendering of a computer generated scene is one of the core research areas in computer graphics as it is required in several applications such as computer games, training simulators, medical and architectural ...
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    A Stochastic Parallel Method for Real Time Monocular SLAM Applied to Augmented Reality 

    Sanchez Tapia, Jairo Roberto (Sanchez Tapia, 2010-12-10)
    In augmented reality applications, the position and orientation of the observermust be estimated in order to create a virtual camera that renders virtual objectsaligned with the real scene. There are a wide variety of ...
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    Exploiting Coherence in Lighting and Shading Computations 

    Herzog, Robert (Herzog, Robert, 2010-07-01)
    Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-time applications nowadays. GI delivers important cues inthe perception of 3D virtual scenes, which is important for material ...
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    Reconsidering Light Transport - Acquisition and Display of Real-World Reflectance and Geometry 

    Hullin, Matthias (Matthias Hullin, 2010-12-15)
    In this thesis, we cover three scenarios that violate common simplifying assumptions about the nature of light transport. We begin with the first ingredient to any 3D rendering: a geometry model. Most 3D scanners require ...
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    Visual Exploration and Analysisof Perfusion Data 

    Oeltze, Steffen (Oeltze, 2010-08-25)
    Perfusionsdaten sind dynamische medizinische Bilddaten, welche den regionalen Blutfluss in Gewebe charakterisieren. Sie besitzen ein großes Potential in der medizinischen Diagnose, da sie, verglichen mit statischen Daten, ...
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    A Robust Approach to Interactive Virtual Cutting: Geometry and Color 

    Pietroni, Nico (Pietroni, 2010-05-08)
    Interactive simulation of deformable bodies has attracted growing interest in the course of the last decade and, while for a long time it has been limited to applicative domains such as virtual surgery, it is nowadays a ...
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    Processing of Façade Imagery 

    Musialski, Przemyslaw (Musialski, 2010)
    Modeling and reconstruction of urban environments is currently the subject of intensive research. There is a wide range of possible applications, including virtual environments ...
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    Hybrid Methods for Interactive Shape Manipulation 

    Weber (Weber, 2010-09-12)
    Manipulating 2D and 3D shapes interactively is an important task in computer graphics. The challenge is to be able to induce a global change to the shape while preserving its local structure. A deformation tool accepts as ...
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    AuthorBickel, Bernd (1)Buchart Izaguirre, Carlos Ignacio (1)Herzog, Robert (1)Hullin, Matthias (1)Li, Hao (1)Michael, Despina (1)Musialski, Przemyslaw (1)Oeltze, Steffen (1)Pietroni, Nico (1)Saleem, Waqar (1)... View MoreDate Issued
    2010 (12)
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA