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    Inverse Tone Mapping 

    Banterle, Francesco (Banterle, 2009-06-04)
    The introduction of High Dynamic Range Imaging in computer graphics has produced a novelty in Imaging that can be compared to the introduction of colour photography or even more. Light can now be captured, stored, ...
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    Real-time Rendering and Animation of Vegetation 

    Habel, Ralf (Habel, Jan 2009)
    Vegetationsdarstellung und Animation in Echtzeitapplikationen stellen immernoch ein grosses Problem aufgrund der inhärenten Komplexität vonPanzen dar. Sowohl die geometrische Komplexität als auch der ...
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    GPU-based Multi-Volume Rendering of Complex Data in Neuroscience and Neurosurgery 

    Beyer, Johanna (Beyer, 27.11.2009)
    Recent advances in image acquisition technology and its availability in the medical and bio-medical fields have lead to an unprecedented amount of high-resolution imaging data. However, the inherent complexity of this data, ...
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    Manipulations d'image expressives pour une variété de représentations visuelles - Expressive Image Manipulations for a Variety of Visual Representations 

    Bousseau, Adrien (Bousseau, 2009-10-15)
    La communication visuelle tire profit de la grande variété d'apparences qu'une image peut avoir. En ignorant les détails, les images simplifiées concentrent l'attention de l'observateur sur le contenu essentiel à transmettre. ...
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    Audio and Visual Rendering with Perceptual Foundations 

    Bonneel, Nicolas (Bonneel, 2009-09-15)
    Realistic visual and audio rendering still remains a technical challenge. Indeed, typicalcomputers do not cope with the increasing complexity of today's virtual environments, bothfor audio and visuals, and the graphic ...
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    High Quality Dynamic Reflectance and Surface Reconstruction from Video 

    Ahmed, Naveed (Ahmed, Naveed, 2009-07-10)
    The creation of high quality animations of real-world human actors has long been a challenging problem in computer graphics. It involves the modeling of the shape of the virtual actors, creating their motion, and the ...
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    Filtering and Optimization Strategies for Markerless Human Motion Capture with Skeleton-Based Shape Models 

    Gall, Juergen (Gall, Juergen, 2009-07-07)
    Since more than 2000 years, people have been interested in understanding and analyzing themovements of animals and humans which lead to the development of advanced computer systemsfor motion capture. Although marker-based ...
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    Uses of uncalibrated images to enrich3D models information 

    Dellepiane, Matteo (Dellepiane, 2009)
    La diminuzione dei costi delle fotocamere digitali semi-professionali ha portato allapossibilit per tutti di acquisire immagini ad alta definizione in modo molto semplice.Tuttavia, l interpretazione di queste immagini, ...
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    Techniques for Stochastic ImplicitSurface Modelling and Rendering 

    Gamito, Manuel Noronha (Gamito, Sept 2009)
    Implicit surfaces are a powerful shape primitive for computer graphics. This thesis focuseson a shape modelling approach which generates synthetic shapes by the specification of animplicit surface generating function that ...
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    SELF-DELAUNAY MESHES FOR SURFACES 

    Dyer, Ramsay (Dyer, 2010)
    In the Euclidean plane, a Delaunay triangulation can be characterized by the requirementthat the circumcircle of each triangle be empty of vertices of all other triangles. For triangulatinga surface S in R3, the Delaunay ...
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    AuthorAhmed, Naveed (1)Banterle, Francesco (1)Beyer, Johanna (1)Bonneel, Nicolas (1)Bousseau, Adrien (1)Dellepiane, Matteo (1)Dyer, Ramsay (1)Fuchs, Christian (1)Gall, Juergen (1)Gamito, Manuel Noronha (1)... View MoreDate Issued2009 (12)2010 (1)Has File(s)
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA